Example #1
0
 private void OnDisable()
 {
     instance = null;
     MyDebug.Log("CloseUILoading");
     GameMessageManager.CloseLoading -= CloseUI;
     slider.gameObject.SetActive(false);
     bg.SetActive(false);
 }
Example #2
0
 void OnEnable()
 {
     playCloseSound = false;
     tipText.text   = "";
     showpercent    = false;
     instance       = this;
     MyDebug.Log("ShowUILoading");
     GameMessageManager.CloseLoading += CloseUI;
     percentV = 0;
     slider.gameObject.SetActive(false);
     bg.SetActive(false);
     isLoading = true;
     loadCount = 0;
 }