private void OnDisable() { instance = null; MyDebug.Log("CloseUILoading"); GameMessageManager.CloseLoading -= CloseUI; slider.gameObject.SetActive(false); bg.SetActive(false); }
void OnEnable() { playCloseSound = false; tipText.text = ""; showpercent = false; instance = this; MyDebug.Log("ShowUILoading"); GameMessageManager.CloseLoading += CloseUI; percentV = 0; slider.gameObject.SetActive(false); bg.SetActive(false); isLoading = true; loadCount = 0; }