private void OnPlayerRemoved(PlayerLobbyData playerData) { Debug.LogFormat("P{0} Dropped", playerData.m_PlayerIndex + 1); UILobbyPlayerLabel label = m_PlayerLabels[playerData.m_PlayerIndex]; label.AnimateShow(false); }
private void OnPlayerAdded(PlayerLobbyData playerData) { Debug.LogFormat("P{0} Joined", playerData.m_PlayerIndex + 1); UILobbyPlayerLabel label = m_PlayerLabels[playerData.m_PlayerIndex]; label.Init(playerData); label.AnimateShow(true); }