private void DrawSliceShadow(UISpriteBatch batch, Color color, Vector2 offset) { var blend = SliceBg.BlendColor; color.A = (byte)(blend.A * (color.A / 255f)); SliceBg.BlendColor = color; SliceBg.Position += offset; SliceBg.CalculateMatrix(); SliceBg.Draw(batch); SliceBg.Position -= offset; SliceBg.CalculateMatrix(); SliceBg.BlendColor = blend; }