// 画像を1枚後のものに切り替える
    public void ChangeAdd()
    {
        nTexture++;
        bSEPase = true;

        if (nTexture == 8)
        {
            nTexture = 7;
            //GameObject.Find("tocyuuFade").GetComponent<tocyuuFade>().FadeStart();
            bSEPase = false;
        }

        // SEを鳴らす
        if (bSEPase)
        {
            Sound.PlaySe("SE_Page");
        }

        switch (nTexture)
        {
        case 1:
            Img.sprite = Sprite.Create(Setumei_1, new Rect(0, 0, Setumei_1.width, Setumei_1.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 2:
            Img.sprite = Sprite.Create(Setumei_2, new Rect(0, 0, Setumei_2.width, Setumei_2.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 3:
            Img.sprite = Sprite.Create(Setumei_3, new Rect(0, 0, Setumei_3.width, Setumei_3.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 4:
            Img.sprite = Sprite.Create(Setumei_4, new Rect(0, 0, Setumei_4.width, Setumei_4.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 5:
            Img.sprite = Sprite.Create(Setumei_5, new Rect(0, 0, Setumei_5.width, Setumei_5.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 6:
            Img.sprite = Sprite.Create(Setumei_6, new Rect(0, 0, Setumei_6.width, Setumei_6.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 7:
            Img.sprite = Sprite.Create(Setumei_7, new Rect(0, 0, Setumei_7.width, Setumei_7.height), Vector2.zero);
            uiflush_cs.StartFlush();                            // 点滅開始
            break;
        }

        circle_cs.ChangeActive(nTexture);               // 丸変更
    }
    // 画像を1枚後のものに切り替える
    public void ChangeAdd()
    {
        nTexture++;
        bSEPase = true;         // ページ音を鳴らす

        if (nTexture == 7)
        {
            nTexture = 6;
            bSEPase  = false;                   // やっぱりページ音は鳴らさない
        }
        // SEを鳴らす
        if (bSEPase)
        {
            Sound.PlaySe("SE_Page");
        }

        switch (nTexture)
        {
        case 1:
            Img.sprite = Sprite.Create(Setumei_1, new Rect(0, 0, Setumei_1.width, Setumei_1.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 2:
            Img.sprite = Sprite.Create(Setumei_2, new Rect(0, 0, Setumei_2.width, Setumei_2.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 3:
            Img.sprite = Sprite.Create(Setumei_3, new Rect(0, 0, Setumei_3.width, Setumei_3.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 4:
            Img.sprite = Sprite.Create(Setumei_3to4, new Rect(0, 0, Setumei_3to4.width, Setumei_3to4.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 5:
            Img.sprite = Sprite.Create(Setumei_4, new Rect(0, 0, Setumei_4.width, Setumei_4.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 6:
            Img.sprite = Sprite.Create(Setumei_5, new Rect(0, 0, Setumei_5.width, Setumei_5.height), Vector2.zero);
            uiflush_cs.StartFlush();                            // 点滅開始
            break;
        }

        // 変わった画像に対応する丸をアクティブにする
        GameObject.Find("Setumei_circle").GetComponent <Story_setucircle>().ChangeActive(nTexture);
    }
    // 画像を1枚後のものに切り替える
    public void ChangeAdd()
    {
        nTexture++;
        bSEPase = true;         // ページ音を鳴らす
        if (nTexture == 7)
        {
            nTexture = 6;
            bSEPase  = false;                   // やっぱりページ音は鳴らさない
        }
        // SEを鳴らす
        if (bSEPase)
        {
            Sound.PlaySe("SE_Page");
        }

        switch (nTexture)
        {
        case 1:
            Img.sprite = Sprite.Create(Setumei_1, new Rect(0, 0, Setumei_1.width, Setumei_1.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 2:
            Img.sprite = Sprite.Create(Setumei_2, new Rect(0, 0, Setumei_2.width, Setumei_2.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 3:
            Img.sprite = Sprite.Create(Setumei_3, new Rect(0, 0, Setumei_3.width, Setumei_3.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 4:
            Img.sprite = Sprite.Create(Setumei_4, new Rect(0, 0, Setumei_4.width, Setumei_4.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 5:
            Img.sprite = Sprite.Create(Setumei_5, new Rect(0, 0, Setumei_5.width, Setumei_5.height), Vector2.zero);
            uiflush_cs.StopFlush();                     // 点滅停止
            break;

        case 6:
            Img.sprite = Sprite.Create(Setumei_6, new Rect(0, 0, Setumei_6.width, Setumei_6.height), Vector2.zero);
            uiflush_cs.StartFlush();                            // 点滅開始
            break;
        }

        circle_cs.ChangeActive(nTexture);               // 丸変更
    }