void Awake() { UIfeedBack = UIObject.GetComponent<UIFeedBack> (); playerControll = player.GetComponent<PlayerController> (); CallUI_WalkPoint = UIfeedBack.WalkPointAnim; dialougeCanvas.gameObject.SetActive (false); }
void Awake() { UIfeedBack = UIObject.GetComponent <UIFeedBack> (); playerControll = player.GetComponent <PlayerController> (); CallUI_WalkPoint = UIfeedBack.WalkPointAnim; dialougeCanvas.gameObject.SetActive(false); }