void Awake()
    {
        UIfeedBack = UIObject.GetComponent<UIFeedBack> ();
        playerControll = player.GetComponent<PlayerController> ();

        CallUI_WalkPoint = UIfeedBack.WalkPointAnim;
        dialougeCanvas.gameObject.SetActive (false);
    }
    void Awake()
    {
        UIfeedBack     = UIObject.GetComponent <UIFeedBack> ();
        playerControll = player.GetComponent <PlayerController> ();

        CallUI_WalkPoint = UIfeedBack.WalkPointAnim;
        dialougeCanvas.gameObject.SetActive(false);
    }