static public int get_target(IntPtr l) { try { UIEventLuaTrigger self = (UIEventLuaTrigger)checkSelf(l); pushValue(l, self.target); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int OnLuaTrigger(IntPtr l) { try { UIEventLuaTrigger self = (UIEventLuaTrigger)checkSelf(l); self.OnLuaTrigger(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_target(IntPtr l) { try { UIEventLuaTrigger self = (UIEventLuaTrigger)checkSelf(l); System.Collections.Generic.List <UnityEngine.MonoBehaviour> v; checkType(l, 2, out v); self.target = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_trigger(IntPtr l) { try { UIEventLuaTrigger self = (UIEventLuaTrigger)checkSelf(l); UnityEngine.MonoBehaviour v; checkType(l, 2, out v); self.trigger = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_luaFn(IntPtr l) { try { UIEventLuaTrigger self = (UIEventLuaTrigger)checkSelf(l); SLua.LuaFunction v; checkType(l, 2, out v); self.luaFn = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }