void Start() { Application.logMessageReceived += OnUnityLog; UnityEngine.Random.InitState(DateTime.UtcNow.Second); StaticDataLite.Init(); UIEngine.Init(); PlayerStatus.Read(); UIEngine.Forward("LoadingPage", null, new Admission_None()); //UIEngine.Forward<LevelCompletePage>(); if (GameInfo.ForceDeveloper) { var commandline = UIEngine.ShowFloating <CommandLineFloating>(null, UIDepth.Top); } if (GameInfo.ForceRemoveAd) { PlayerStatus.removeAd = true; } PushManager.ResetNotification(); // 摄像机渲染区域默认根据高去调整宽 // 但是这里需要根据宽调整高 // 因此需要手动设置摄像机的渲染高度,达到宽度固定 1080 效果 heightScale = CameraUtil.SetCameraSizeByDecisionRevelutionAndFixAtWidth(1080, 1920); var silence = GameManifestFinal.Get("silence", "false"); if (silence == "true") { AudioManager.Volume = 0; } }
void Start() { Application.targetFrameRate = 60; StaticData.Init(); ImitateDecoImageManager.Init(); ImitateRankManager.Init(); UIEngine.Init(); UIEngine.Forward <ImitateMainPage>(); AudioManager.PlayBgm("main"); }
// Start is called before the first frame update void Start() { UIEngine.Init(); UIEngine.Forward <HotMainPage>(); }
// Start is called before the first frame update void Start() { UIEngine.Init(); UIEngine.Forward <KingStartPage>(); }