Example #1
0
    private IEnumerator TaskExp()
    {
        Debug.Log("TaskExp");

        //yield return new WaitForSeconds(2f);
        var clone = expGroup;        // GameObject.Instantiate(expGroup);

        clone.parent               = expGroup.parent;
        clone.localPosition        = expGroup.localPosition;
        clone.transform.localScale = Vector2.one;
        //iTween.Stop(clone.gameObject);
        //expGroup.gameObject.SetActive(false);
        //iTween.ScaleTo(clone.gameObject, new Vector2(0.2f, 0.2f), 0.2f);
        clone.DOScale(0.2f, 0.2f);
        yield return(new WaitForSeconds(0.2f));

        var headbar = UIEngine.GetComtrol <HeadBarFloating>();
        var rect    = headbar.ExpWolrdRect;
        var p       = rect.center;

        //iTween.MoveTo(clone.gameObject, p, 0.2f);
        clone.DOMove(p, 0.2f);
        yield return(new WaitForSeconds(0.2f));

        HeadBarFloating.instance.Star += expParam;
        HeadBarFloating.instance.ScaleExp();
    }
Example #2
0
    private IEnumerator TaskGold()
    {
        Debug.Log("TaskGold");
        //yield return new WaitForSeconds(2f);
        var clone = goldGroup;         //GameObject.Instantiate(goldGroup);

        clone.parent               = goldGroup.parent;
        clone.localPosition        = goldGroup.localPosition;
        clone.transform.localScale = Vector2.one;
        iTween.Stop(clone.gameObject);
        //goldGroup.gameObject.SetActive(false);
        //iTween.ScaleTo(clone.gameObject, new Vector2(0.2f, 0.2f), 0.2f);
        clone.DOScale(0.2f, 0.2f);
        yield return(new WaitForSeconds(0.2f));

        var headbar = UIEngine.GetComtrol <HeadBarFloating>();
        var rect    = headbar.GoldWolrdRect;
        var p       = rect.center;

        //iTween.MoveTo(clone.gameObject, p, 0.2f);
        clone.DOMove(p, 0.2f);
        yield return(new WaitForSeconds(0.2f));

        HeadBarFloating.instance.Gold += goldParam;
        HeadBarFloating.instance.ScaleGold();
        AudioManager.PlaySe("gain-gold");
    }