Example #1
0
 protected override void Awake()
 {
     base.Awake();
     unitList.gameObject.AddComponent <UICopy>();
     replaceUnitList.gameObject.AddComponent <UICopy>();
     m_campCopy        = campAnchor.gameObject.AddComponent <UICopy>();
     m_campCopy.sample = campObj;
     campLists         = new List <int>();
 }
 protected void CopyCurve(FloatCurve toCopy)
 {
     UICopy.CopyFloatCurve(toCopy);
 }