protected override void Awake() { base.Awake(); unitList.gameObject.AddComponent <UICopy>(); replaceUnitList.gameObject.AddComponent <UICopy>(); m_campCopy = campAnchor.gameObject.AddComponent <UICopy>(); m_campCopy.sample = campObj; campLists = new List <int>(); }
protected void CopyCurve(FloatCurve toCopy) { UICopy.CopyFloatCurve(toCopy); }