public void AddSliderListener(string childName, UnityAction <float> action) { UIBehaviours tmpBehaviours = GetBehaviours(childName); if (tmpBehaviours != null) { tmpBehaviours.AddSliderListener(action); } }
public void AddSliderLisenter(string childName, UnityAction <float> action) { UIBehaviours tmpBahavriou = GetBehavirous(childName); if (tmpBahavriou != null) { tmpBahavriou.AddSliderListener(action); } }