Example #1
0
    /// <summary>
    ///   递归 加载  UIBehavrious
    /// </summary>//
    /// _n  表示 不加入 UIManager 里 编程不会用到
    /// _c  表示 犹如  背包系统的 多个 相同的 单元格的 管理方式 以 iterm 为单位
    /// <param name="root"></param>
    void AdddBehaviours(Transform root)
    {
        for (int i = 0; i < root.childCount; i++)
        {
            Transform tmpChild = root.GetChild(i);


            if (tmpChild.name.EndsWith("_c"))
            {
                tmpChild.gameObject.AddComponent <UISubManager>();
            }
            else
            {
                if (!tmpChild.name.EndsWith("_n"))
                {
                    UIBehaviours tmpBehaviours = tmpChild.gameObject.AddComponent <UIBehaviours>();

                    tmpBehaviours.PanelName = panelName;
                }

                if (tmpChild.childCount > 0)
                {
                    AdddBehaviours(tmpChild);
                }
            }
        }
    }
Example #2
0
    public UIBehaviours GetBehaviours(string childName)
    {
        GameObject tmpObj = GetGameObject(childName);

        UIBehaviours uiBeaviours = tmpObj.GetComponent <UIBehaviours>();

        return(uiBeaviours);
    }
Example #3
0
    /// <summary>
    /// 查找   panle名字==transfoem.name
    /// </summary>
    /// <param name="childName"></param>
    /// <returns></returns>
    public UIBehaviours GetBehavirous(string childName)
    {
        //从这拿走
        GameObject   tmpObj       = UIManage.Instance.GetGameObject(transform.name, childName);
        UIBehaviours tmpBehavious = tmpObj.GetComponent <UIBehaviours>();

        return(tmpBehavious);
    }
Example #4
0
    public void AddToggleLisenter(string objName, UnityAction <bool> action)
    {
        UIBehaviours tmpBehavrours = GetUIComponent <UIBehaviours>(objName);

        if (tmpBehavrours != null)
        {
            tmpBehavrours.AddToggleLisenter(action);
        }
    }
Example #5
0
    public void AddInputFiledLisenter(string objName, UnityAction <string> action)
    {
        UIBehaviours tmpBehavrours = GetUIComponent <UIBehaviours>(objName);

        if (tmpBehavrours != null)
        {
            tmpBehavrours.AddInputFiledLisenter(action);
        }
    }
Example #6
0
    public void AddSliderLisenter(string objName, UnityAction <float> action)
    {
        UIBehaviours tmpBehavrours = GetUIComponent <UIBehaviours>(objName);

        if (tmpBehavrours != null)
        {
            tmpBehavrours.AddSliderLisenter(action);
        }
    }
Example #7
0
    public void AddButtonUpLisenter(string objName, UnityAction <BaseEventData> action)
    {
        UIBehaviours tmpBehavrours = GetUIComponent <UIBehaviours>(objName);

        if (tmpBehavrours != null)
        {
            tmpBehavrours.AddButtonUpLisenter(action);
        }
    }
Example #8
0
    public void AddSliderListener(string childName, UnityAction <float> action)
    {
        UIBehaviours tmpBehaviours = GetBehaviours(childName);

        if (tmpBehaviours != null)
        {
            tmpBehaviours.AddSliderListener(action);
        }
    }
Example #9
0
    public void AddButtonListener(string childName, UnityAction action)
    {
        UIBehaviours tmpBehaviours = GetBehaviours(childName);

        if (tmpBehaviours != null)
        {
            tmpBehaviours.AddButtonListener(action);
        }
    }
Example #10
0
    public void AddSliderLisenter(string childName, UnityAction <float> action)
    {
        UIBehaviours tmpBahavriou = GetBehavirous(childName);

        if (tmpBahavriou != null)
        {
            tmpBahavriou.AddSliderListener(action);
        }
    }
Example #11
0
    /// <summary>
    ///动态 添加事件
    ///只要UIBehaviours不为空就可以添加
    /// </summary>
    /// <param name="childName"></param>
    /// <param name="action"></param>
    public void AddButtonLisenter(string childName, UnityAction action)
    {
        //通过UIBase里的GetBehavirous方法获取控件的名字
        UIBehaviours tmpBahavriou = GetBehavirous(childName);

        if (tmpBahavriou != null)
        {
            tmpBahavriou.AddButtonListener(action);
        }
    }
Example #12
0
    public void AddButtonLisenter(string objName, UnityAction action)
    {
        UIBehaviours tmpBehavrours = GetUIComponent <UIBehaviours>(objName);

        Debug.Log("AddButtonLisenter  objName==" + objName);

        if (tmpBehavrours != null)
        {
            tmpBehavrours.AddButtonLisenter(action);
        }
    }
Example #13
0
    public void AddComponentToChild()
    {
        Transform[] childrens = GetComponentsInChildren <Transform>();

        for (int i = 1; i < childrens.Length; i++)
        {
            if (!childrens[i].name.EndsWith("_n"))
            {
                UIBehaviours behav = childrens[i].GetComponent <UIBehaviours>();
                if (behav == null)
                {
                    behav           = childrens[i].gameObject.AddComponent <UIBehaviours>();
                    behav.PanelName = this.name;
                }
            }
        }
    }
Example #14
0
 private void AddBehaviour(Transform panel)
 {
     //panel -- button -- text
     for (int i = 0; i < panel.childCount; i++)
     {
         Transform    child      = panel.GetChild(i);
         UIBehaviours behaviours = child.GetComponent <UIBehaviours>();
         if (behaviours == null)//处理子节点
         {
             child.gameObject.AddComponent <UIBehaviours>();
         }
         if (child.childCount > 0)//处理孙节点
         {
             AddBehaviour(child);
         }
     }
 }