Example #1
0
        private void OnTriggerEnter2D(Collider2D otherCollider2D)
        {
            //Enemy Projectile
            if (otherCollider2D.CompareTag("Player") && !gameObject.CompareTag("Projectile_P"))
            {
                StateManager playerState = otherCollider2D.gameObject.GetComponent <StateManager>();
                playerState.TakeDamage(Damage);
            }

            //Meteor/Asteroid - Acts like a projectile
            if (otherCollider2D.CompareTag("Meteor") || otherCollider2D.CompareTag("M_Meteor"))
            {
                Meteors meteor = otherCollider2D.gameObject.GetComponent <Meteors>();
                meteor.TakeDamage(Damage);
                gameObject.SetActive(false);
            }

            //Player Projectile
            if (otherCollider2D.tag.Contains("Enemy"))
            {
                if (otherCollider2D.CompareTag("EnemyBasic") || otherCollider2D.CompareTag("EnemyBasic_1"))
                {
                    EnemyShipBasic ship = otherCollider2D.gameObject.GetComponent <EnemyShipBasic>();
                    ship.TakeDamage(Damage);
                    gameObject.SetActive(false);
                }

                if (otherCollider2D.CompareTag("EnemyUFO"))
                {
                    UFO ufo = otherCollider2D.gameObject.GetComponent <UFO>();
                    ufo.TakeDamage(Damage);
                    gameObject.SetActive(false);
                }
            }

            //Projectile against projectile
            if (otherCollider2D.CompareTag("Projectile"))
            {
                otherCollider2D.gameObject.SetActive(false);
                gameObject.SetActive(false);
            }
        }