void Update() { if (start == true) { count++; if (count >= 80) { count = 0; if (DF == null) { Debug.LogWarning("DF is NUll!"); return; } tral++; UFO d = DF.GetUFO(round); if (Manager == null) { Debug.LogWarning("Manager is NULL!"); } Manager.PlayUFO(d); if (tral == 10) { round++; tral = 0; } } } }
public void Balance(List <Vector3> map, bool IgnoreBalanceIsZero = false) { var Balance = Level1_DB.UFOList.Count - map.Count; //多(少)幾台 //extra if (Balance > 0) { UFO.DestroyUFO(Balance); //Destroy幾台 } //lack if (Balance < 0) { UFO.InstantiateUFOs(Mathf.Abs(Balance)); //實例化UFO } //重設場上所有UFO座標 if (!DB.start || !IgnoreBalanceIsZero) { for (int i = 0; i < map.Count; i++) { Level1_DB.UFOList [i].moveTo(1f, (Vector3)map [i], true, 0.1f); } } }
void OnCollisionEnter(Collision collision) { Collider collider = collision.collider; if (collider.CompareTag("Alien")) { Alien enemy = collider.gameObject.GetComponent <Alien>(); enemy.die(); die(); } else if (collider.CompareTag("UFO")) { UFO ufo = collider.gameObject.GetComponent <UFO>(); ufo.die(); GameObject g = GameObject.Find("Environment"); Environment globalObj = g.GetComponent <Environment>(); globalObj.score += Random.Range(50, 200); die(); } else if (collider.CompareTag("Platform")) { Platform platform = collider.gameObject.GetComponent <Platform>(); platform.takeDamage(); die(); } else { Debug.Log("Collided with " + collider.tag); } }
void OnCollisionEnter(Collision collision) { // the Collision contains a lot of info, but it’s the colliding // object we’re most interested in. Collider collider = collision.collider; if (collider.CompareTag("Astroids")) { Astroid roid = collider.gameObject.GetComponent <Astroid>(); // let the other object handle its own death throes roid.Die(); // Destroy the Bullet which collided with the Asteroid Destroy(gameObject); } else if (collider.CompareTag("UFO")) { UFO foe = collider.gameObject.GetComponent <UFO>(); foe.Die(); Destroy(gameObject); } else { //TODO // if we collided with something else, print to console // what the other thing was Debug.Log("Collided with " + collider.tag); } }
public override void VisitUFO(UFO u) { ColPair cp = ColPairMan.GetActiveColPair(); cp.SetCollision(u, this); cp.NotifyListeners(); }
public override void Update() { Life.Text = "Ekstraliv: " + Ekstraliv.ToString(); if (GameLive) { #region LEVEL m_GameLoops++; if (Spawned == 10) { Level.Text = "Level 2"; SpawnTime = 150; } if (Spawned == 30) { Level.Text = "Level 3"; SpawnTime = 100; } if (Spawned == 60) { Level.Text = "Level 4"; SpawnTime = 50; } if (Spawned > 100) { Level.Text = "Level 5"; SpawnTime = 20; } #endregion #region SPAWN if (m_GameLoops % SpawnTime == 0) { Spawned++; BadGuy EnemyUFO = (BadGuy)UFO.Clone(); EnemyUFO.Position = new Point(m_Random.Next(-100, 800), -150); Engine_Game.Add(EnemyUFO); } #endregion if (!Music.IsPlaying) { Music.Play(); } if (Ekstraliv < 0) { GameLive = false; } } else { GameOver(); } }
public void MoveUFO(UFO ufo) { count++; Complete = SSActionEventType.Started; CCMoveToAction action = CCMoveToAction.getAction(ufo.speed); addAction(ufo.gameObject, action, this); }
public void PlayUFO(UFO ufo) { count++; Complete = SSActionEventType.Started; CCPhysisAction action = CCPhysisAction.getAction(ufo.speed); //实例化为物理运动对象 addAction(ufo.gameObject, action, this); }
IEnumerator SpawnUFO() { yield return(new WaitForSeconds(ufoDelay)); GameObject ufoGoInstance = Instantiate(ufo, ufoSpawnPoint.transform); ufoInstance = ufoGoInstance.GetComponent <UFO>(); ufoInstance.health *= WaveSpawner.instance.currentWave / 1.08f; }
public void AddUFO(UFO ufo) { activeUFO.Add(ufo); if (onUfoCountChange != null) { onUfoCountChange(activeUFO.Count); } }
public void RemoveActiveUFO(UFO ufo) { activeUFO.Remove(ufo); if (onUfoCountChange != null) { onUfoCountChange(activeUFO.Count); } }
private void InitializeEntities() { Player = new Player(); UFO = new UFO(); Timer = new System.Windows.Forms.Timer(); Random = new Random(); AliensList = new List <Alien>(); FuelsList = new List <Fuel>(); }
void OnTriggerStay2D(Collider2D other) { if (this.shooter == null) { return; } Damageable damageable = other.gameObject.GetComponent <Damageable>(); Rock rock = other.gameObject.GetComponent <Rock>(); UFO ufo = other.gameObject.GetComponent <UFO>(); Nebula nebula = other.gameObject.GetComponent <Nebula>(); ControlledShooter controlled_shooter = this.shooter.gameObject.GetComponent <ControlledShooter>(); /// The projectile collided with something! if (damageable != null) { damageable.Damage(this.damage); if (rock != null) { if (controlled_shooter != null && controlled_shooter.GetComponent <Scored>() != null) { uint value = 0; switch (rock.rock_type) { case Rock.RockType.LARGE: value = controlled_shooter.score_per_large_asteroid_kill; break; case Rock.RockType.MEDIUM: value = controlled_shooter.score_per_medium_asteroid_kill; break; case Rock.RockType.SMALL: value = controlled_shooter.score_per_small_asteroid_kill; break; } controlled_shooter.GetComponent <Scored>().score += value; } } else if (ufo != null && controlled_shooter != null) { Scored scored = controlled_shooter.GetComponent <Scored>(); if (scored != null) { scored.score += ufo.score_on_hit; if (!ufo.damageable.IsAlive()) { controlled_shooter.GetComponent <Scored>().score += ufo.score_on_kill; } } } if (nebula == null) { Destroy(this.gameObject); } } }
void OnCollisionEnter(Collision collision) { Collider collider = collision.collider; // right itself if (!collider.CompareTag("Alien")) { grounded = true; doubleJump = true; } if (collider.CompareTag("BuilderSpawn")) { Debug.Log("Now a buidler"); builder = true; gameObject.renderer.material = BuilderMaterial; updateClass(); } else if (collider.CompareTag("FighterSpawn")) { Debug.Log("Now a gfighter"); gameObject.renderer.material = FighterMaterial; builder = false; updateClass(); } else if (collider.CompareTag("Alien")) { // if shielded if (shield.activated) { Alien alien = collider.GetComponent <Alien>(); alien.die(); } else { takeDamage(); } } else if (collider.CompareTag("UFO")) { // if shielded if (shield.activated) { GameObject g = GameObject.Find("Environment"); Environment globalObj = g.GetComponent <Environment>(); globalObj.score += 300; UFO ufo = collider.GetComponent <UFO>(); ufo.die(); } else { takeDamage(); } } // if it's the builderspawn }
void spawnUFO() { // generate ufo ufo = (Instantiate(Resources.Load("Prefabs/UFOPrefab"), new Vector3(Random.Range(tl.x, br.x), tl.y - 1, alienStart.z), Quaternion.identity) as GameObject).GetComponent <UFO>(); AudioClip fireSound = (AudioClip)Resources.Load("Audio/ufo_highpitch"); AudioSource.PlayClipAtPoint(fireSound, gameObject.transform.position); }
public Enemy CreateUFO(Point2D[] points, Point2D creationPoint) { Enemy enemy = new UFO(Player, points, creationPoint); enemy.Destroy += OnDestroy; enemy.Rotate(180); enemy.Speed = _enemiesSpeed; _enemies.Add(enemy); CreateGameObject?.Invoke(this, enemy); return(enemy); }
void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("UFO") == true) { int id = collision.gameObject.GetInstanceID(); UFO ufo = Factory_UFO.getInstance().getProduct(id); if (ufo.canHit) { Scorer.getInstance().addScore(ufo.Score); } } }
void OnCollisionEnter(Collision collision) { Collider collider = collision.collider; if (collider.CompareTag("Penemy1")) { enemy1cs e1 = collider.gameObject.GetComponent <enemy1cs>(); e1.Die(); Destroy(gameObject); } if (collider.CompareTag("Penemy2")) { enemy2cs e2 = collider.gameObject.GetComponent <enemy2cs>(); e2.Die(); Destroy(gameObject); } if (collider.CompareTag("Penemy3")) { enemy3cs e3 = collider.gameObject.GetComponent <enemy3cs>(); e3.Die(); Destroy(gameObject); } if (collider.CompareTag("bunker")) { bunker eb = collider.gameObject.GetComponent <bunker>(); eb.Die(); Destroy(gameObject); } if (collider.CompareTag("UFO")) { UFO uf = collider.gameObject.GetComponent <UFO>(); uf.Die(); Destroy(gameObject); } if (collider.CompareTag("boss")) { Global gbs = GameObject.FindGameObjectWithTag("FGlobal").GetComponent <Global>(); boss bs = GameObject.FindGameObjectWithTag("boss").GetComponent <boss>(); AudioSource.PlayClipAtPoint(hitclipboss, bs.transform.position, 10); Instantiate(explosion, bs.transform.position, Quaternion.identity); gbs.bosslives--; } if (collider.CompareTag("Fplayer")) { } else { Destroy(gameObject); } }
void Start() { _FSM = new StateMachine(); _Ani = GetComponent <Animator>(); _ufo = new UFO(); _FSM.NowState = _ufo.Idle; InitPos = new Vector3(0, this.transform.position.y, this.transform.position.z); HuntFinish = false; TargetID = UnityEngine.Random.Range(0, m_Targets.Length); TargetPos = new Vector3(m_Targets[TargetID].position.x, this.transform.position.y, this.transform.position.z); FoolAround(5); AudioManager.SFX_ES.Trigger("UFO"); }
public void game(int Round) { if (mygui.getstate() != 0) { return; } UFO ufo1 = fctory1.Create(); UFO ufo2 = fctory2.Create(); UFO ufo3 = fctory3.Create(); UFO ufo4 = fctory4.Create(); UFO ufo5 = fctory5.Create(); int random = 0; random = Choose(probArray); switch (random) { case 0: //ufo1.Version(Round); adapter1.Add_Component_Rigidbody(ufo1, Round); grade += 1; break; case 1: grade += 2; //ufo2.Version(Round); adapter1.Add_Component_Rigidbody(ufo2, Round); break; case 2: grade += 3; adapter1.Add_Component_Rigidbody(ufo3, Round); //ufo3.Version(Round); break; case 3: grade += 4; adapter1.Add_Component_Rigidbody(ufo4, Round); //ufo5.Version(Round); break; default: grade += 5; adapter1.Add_Component_Rigidbody(ufo5, Round); //ufo5.Version(Round); break; } }
public void Init() { gameManager = CoreTools.GetManager <GameManager>(); pool = CoreTools.GetManager <RegulatoryPools>(); timerManager = CoreTools.GetManager <TimerManager>(); inputManager = CoreTools.GetManager <InputManager>(); FindCamera(); DefiningScreenBoundaries(); AddEventSystem(); CreatePools(); state = GameState.Start; gameCanvas = GameObject.Instantiate(gameManager.GameCanvasPrefab); gameUi = gameCanvas.GetComponent <GameUI>(); gameUi.Init(); gameCanvas.SetActive(false); lobbyCanvas = GameObject.Instantiate(gameManager.LobbyCanvasPrefab); lobbyMenu = lobbyCanvas.GetComponent <LobbyMenu>(); lobbyMenu.Init(); lobbyCanvas.SetActive(false); SetInput(inputManager.CurrentType); inputManager.GetInput().SetActive(false); gameManager.sceneRightEdge = sceneRightEdge; gameManager.sceneLeftEdge = sceneLeftEdge; gameManager.sceneTopEdge = sceneTopEdge; gameManager.sceneBottomEdge = sceneBottomEdge; gameManager.sceneWidth = sceneWidth; gameManager.sceneHeight = sceneHeight; startAsteroidCount = gameManager.StartAsteroidsCount; player = GameObject.Instantiate(gameManager.PlayerPrefab); ship = player.GetComponent <Ship>(); ship.Init(); player.SetActive(false); Ufo = GameObject.Instantiate(gameManager.UfoPrefab); ufo = Ufo.GetComponent <UFO>(); ufo.Init(); Ufo.SetActive(false); EnteringGameMenu(); }
private void CheckIfUFOIsFueled(ProgressBar fuelBar, Button restartButton, Label victoryLabel) { if (fuelBar.Value == 100) { UFO.CurrentSprite.Image = Resource1.UFOWithFuel; UFO.IsFueled = true; if (UFO.CurrentSprite.Bounds.Contains(Player.CurrentSprite.Location) || Player.InsideUFO) { Player.InsideUFO = true; UFO.CurrentSprite.Image = Resource1.PlayerInsideUFO; UFO.FlyUp(); Controls.Add(victoryLabel); Controls.Add(restartButton); } } }
static void Main(string[] args) { var cessna = new Cessna(); var ufo = new UFO(); var delorean = new DeLorean(); var ducati = new Ducati(); var jetski = new JetSki(); var tugboat = new Tugboat(); // Build a collection of all vehicles that fly var flyingStuff = new List <IFly> { cessna, ufo }; // With a single `foreach`, have each vehicle Fly() foreach (var vehicle in flyingStuff) { vehicle.Fly(); } // Build a collection of all vehicles that operate on roads var roadRunners = new List <IDriver> { delorean, ducati }; // With a single `foreach`, have each road vehicle Drive() foreach (var roadHog in roadRunners) { roadHog.Drive(); } // Build a collection of all vehicles that operate on water var waveracers = new List <ISwimmer> { jetski, tugboat }; // With a single `foreach`, have each water vehicle Drive() foreach (var boat in waveracers) { boat.Drive(); } }
private void FixedUpdate() { if (applyForce) { Debug.Log("Force Applied"); Vector3 directionHit = hitObject.gameObject.transform.position - transform.position; hitObject.AddForce(directionHit * HitStrength); applyForce = false; //make it expell all the passengers if (hitObject.gameObject.tag == "UFO") { UFO ufoObject = hitObject.gameObject.GetComponent <UFO>(); ufoObject.EjectPassengers(); } } }
void OnCollisionEnter(Collision collision) { Collider collider = collision.collider; if (collider.CompareTag("UFO")) { UFO ufo = collider.gameObject.GetComponent <UFO>(); ufo.rigidbody.velocity = new Vector3(0, 0, 0); die(); } if (collider.CompareTag("Alien")) { Alien alien = collider.gameObject.GetComponent <Alien>(); // alien.rigidbody.velocity = new Vector3(0,0,0); die(); } }
private void SpawnEnemies() { switch (activeEvent) { case Events.None: if (random.Next(1, 300) == 1) { float spawnPosX = random.Next(25, desiredResolutionWidth - 25); float spawnPosY = -50; UFO.NewUFO(new Vector2(spawnPosX, spawnPosY)); } if (random.Next(1, 380) == 1) { float spawnPosX = random.Next(25, desiredResolutionWidth - 25); float spawnPosY = -50; Slicer.NewSlicer(new Vector2(spawnPosX, spawnPosY)); } if (random.Next(1, 720) == 1) { float spawnPosX = random.Next(8, desiredResolutionWidth - 8); float spawnPosY = -50; RayEnemy.NewRay(new Vector2(spawnPosX, spawnPosY)); } if (random.Next(1, 720) == 1) { float spawnPosX = random.Next(16, desiredResolutionWidth - 16); float spawnPosY = -50; Stasis.NewStasis(new Vector2(spawnPosX, spawnPosY)); } break; case Events.AsteroidField: if (random.Next(1, 120) == 1) { int asteroidType = random.Next(0, 4 + 1); float asteroidSpawnPosX = random.Next(24, desiredResolutionWidth - 24); float asteroidSpawnPosY = -50; float asteroidFallSpeed = (float)random.NextDouble() * 0.2f; float asteroidScale = (float)(random.Next(80, 100 + 1)) / 100f; float asteroidRotation = (float)(random.Next(10, 100 + 1) / 2000f); Asteroid.NewAsteroid(asteroidType, new Vector2(asteroidSpawnPosX, asteroidSpawnPosY), new Vector2(0f, asteroidFallSpeed / (1.1f - (asteroidScale / 100f))), asteroidRotation, asteroidScale); } break; } }
//change this up so its more efficient later void OnTriggerEnter(Collider other) { if (other.CompareTag("Asteroid") && projectile.isEnemy != true) { Asteroid asteroid = other.GetComponentInParent <Asteroid>(); asteroid.DoDamage(projectile.projectileDamage); projectile.Destroyed(); } if (other.CompareTag("UFO") && projectile.isEnemy != true) { UFO ufo = other.GetComponentInParent <UFO>(); ufo.GetDamaged(projectile.projectileDamage); projectile.Destroyed(); } if (other.CompareTag("BossShield") && projectile.isEnemy != true) { Boss boss = other.GetComponentInParent <Boss>(); boss.DamageShield(projectile.projectileDamage); projectile.Destroyed(); } if (other.CompareTag("BossTurret") && projectile.isEnemy != true) { Boss boss = other.GetComponentInParent <Boss>(); boss.DamageCannon(projectile.projectileDamage); projectile.Destroyed(); } if (other.CompareTag("Boss") && projectile.isEnemy != true) { Boss boss = other.GetComponentInParent <Boss>(); boss.GetDamaged(projectile.projectileDamage); projectile.Destroyed(); } if (other.CompareTag("Ship") && projectile.isEnemy == true) { Debug.Log("Hit"); Player player = other.GetComponentInParent <Player>(); player.DoDamage(projectile.projectileDamage); projectile.Destroyed(); } }
public override IEnumerator LevelManagement(params object[] args) { var map = (List <Vector3>)args [0]; CT1.DisplaySliderBar(); //更新難度條 var Balance = map.Count; //多(少)幾台 List <UFO> Group = UFO.InstantiateUFOs(Balance); //實例化UFO //重設場上所有UFO座標 for (int i = 0; i < Group.Count; i++) { Group [i].moveTo(0.7f, map [i], true, 0.1f); } yield break; }
public void ResetGameObjects() { lblScore.Text = data.Score.ToString(); lblLevelNumber.Text = data.Level.ToString(); ResetShieldLabels(); Shields = logic.InitializeObject_Shields(); alienGroup = logic.InitializeAliens(data.Level); alienGroup = logic.InitializeAliens(data.Level); actualUFO = logic.InitializeUFO(data.Level); bullets.Clear(); alienbullets.Clear(); }
/// <summary> /// Gets called when a Scene is unpaused /// </summary> protected override void OnSceneUnpaused() { // Make the aliens move again AlienCoordinator aliens = GameObjectManager.Active.Find(GameObject.Name.AlienCoordinator, this.AlienCoordinatorId) as AlienCoordinator; if (aliens != null) { aliens.StartMovingAgain(); } // Make the UFO play a sound, if it exists UFO ufo = GameObjectManager.Active.Find(GameObject.Name.UFO, this.UfoId) as UFO; if (ufo != null) { ufo.PlayLoopingSound(); } }