/// <summary> /// 电流表表现 /// </summary> private void DoShowAction(LabObjectState state) { if (state == LabObjectState.Broken) { U3DUtil.SetActive(SmokePos, true); HuaiZhiZhen.SetActive(true); Pointer.gameObject.SetActive(false); } else { U3DUtil.SetActive(SmokePos, false); HuaiZhiZhen.SetActive(false); Pointer.gameObject.SetActive(true); } }