Example #1
0
 /// <summary>
 ///  攻击范围 光效完整环
 /// </summary>
 /// <param name="isShow">是否显示</param>
 /// <param name="radius">攻击半径</param>
 public void ShowAttackRange(bool isShow, int radius = 1)
 {
     if (isShow)
     {
         if (AttackRangeInCircle01 == null && AttackRangeInCircle02 == null)
         {
             AttackRangeInCircle01 = GameObjectLoader.LoadPath("effect/prefab/", "2000661_01", m_thisT);
             Vector3 pos = AttackRangeInCircle01.transform.position;
             AttackRangeInCircle01.transform.position = U3DUtil.AddX(pos, 1.5f);
             pos = AttackRangeInCircle01.transform.position;
             AttackRangeInCircle01.transform.position = U3DUtil.AddY(pos, 1.5f);
             AttackRangeInCircle01.transform.Rotate(0, -180f, 0);
             GameObjectActionExcute       gae  = AttackRangeInCircle01.AddComponent <GameObjectActionExcute>();
             GameObjectActionWait         wait = new GameObjectActionWait(1f, ShowInLoop01);
             GameObjectActionDelayDestory fade = new GameObjectActionDelayDestory(1.0f);
             gae.AddAction(wait);
             gae.AddAction(fade);
         }
         if (AttackRangeOutCircle01 == null && AttackRangeOutCircle02 == null)
         {
             AttackRangeOutCircle01 = GameObjectLoader.LoadPath("effect/prefab/", "2000671_01", m_thisT);
             Vector3 pos = AttackRangeOutCircle01.transform.position;
             AttackRangeOutCircle01.transform.position = U3DUtil.AddX(pos, 1.5f);
             pos = AttackRangeOutCircle01.transform.position;
             AttackRangeOutCircle01.transform.position = U3DUtil.AddY(pos, 1.5f);
             AttackRangeOutCircle01.transform.Rotate(0, -180f, 0);
             GameObjectActionExcute       gae  = AttackRangeOutCircle01.AddComponent <GameObjectActionExcute>();
             GameObjectActionWait         wait = new GameObjectActionWait(1.0f, ShowInLoop02);
             GameObjectActionDelayDestory fade = new GameObjectActionDelayDestory(1.0f);
             gae.AddAction(wait);
             gae.AddAction(fade);
         }
     }
     else
     {
         U3DUtil.Destroy(AttackRangeInCircle01);
         U3DUtil.Destroy(AttackRangeInCircle02);
         U3DUtil.Destroy(AttackRangeOutCircle01);
         U3DUtil.Destroy(AttackRangeOutCircle02);
     }
 }