public override void Deserialize(ICustomDataInput reader) { informations = Types.ProtocolTypeManager.GetInstance <Types.GameContextActorInformations>(reader.ReadShort()); informations.Deserialize(reader); }
public GameFightRefreshFighterMessage(Types.GameContextActorInformations informations) { this.informations = informations; }
public GameFightRefreshFighterMessage(Types.GameContextActorInformations informations) { this.informations = informations; }
public override void Deserialize(ICustomDataInput reader) { informations = Types.ProtocolTypeManager.GetInstance<Types.GameContextActorInformations>(reader.ReadShort()); informations.Deserialize(reader); }
public override void Deserialize(IReader reader) { informations = ProtocolTypeManager.GetInstance <Types.GameContextActorInformations>(reader.ReadUShort()); informations.Deserialize(reader); }