Beispiel #1
0
 public override void Deserialize(ICustomDataInput reader)
 {
     informations = Types.ProtocolTypeManager.GetInstance <Types.GameContextActorInformations>(reader.ReadShort());
     informations.Deserialize(reader);
 }
Beispiel #2
0
 public GameFightRefreshFighterMessage(Types.GameContextActorInformations informations)
 {
     this.informations = informations;
 }
 public GameFightRefreshFighterMessage(Types.GameContextActorInformations informations)
 {
     this.informations = informations;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     informations = Types.ProtocolTypeManager.GetInstance<Types.GameContextActorInformations>(reader.ReadShort());
     informations.Deserialize(reader);
 }
 public override void Deserialize(IReader reader)
 {
     informations = ProtocolTypeManager.GetInstance <Types.GameContextActorInformations>(reader.ReadUShort());
     informations.Deserialize(reader);
 }