public override void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); orientations = new Types.ActorOrientation[limit]; for (int i = 0; i < limit; i++) { orientations[i] = new Types.ActorOrientation(); orientations[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { orientation = new Types.ActorOrientation(); orientation.Deserialize(reader); }
public GameMapChangeOrientationMessage(Types.ActorOrientation orientation) { this.orientation = orientation; }
public override void Deserialize(ICustomDataInput reader) { orientation = new Types.ActorOrientation(); orientation.Deserialize(reader); }