public override void Deserialize(IDataReader reader)
 {
     var limit = reader.ReadUShort();
     orientations = new Types.ActorOrientation[limit];
     for (int i = 0; i < limit; i++)
     {
          orientations[i] = new Types.ActorOrientation();
          orientations[i].Deserialize(reader);
     }
 }
 public override void Deserialize(IDataReader reader)
 {
     orientation = new Types.ActorOrientation();
     orientation.Deserialize(reader);
 }
 public GameMapChangeOrientationMessage(Types.ActorOrientation orientation)
 {
     this.orientation = orientation;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     orientation = new Types.ActorOrientation();
     orientation.Deserialize(reader);
 }
Ejemplo n.º 5
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 public override void Deserialize(IDataReader reader)
 {
     orientation = new Types.ActorOrientation();
     orientation.Deserialize(reader);
 }
Ejemplo n.º 6
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 public GameMapChangeOrientationMessage(Types.ActorOrientation orientation)
 {
     this.orientation = orientation;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     orientation = new Types.ActorOrientation();
     orientation.Deserialize(reader);
 }