// Use this for initialization void Start() { _state = Type01State.Idle; _hp = 8; _player = GameObject.FindGameObjectWithTag("Player"); _enemy = GameObject.Find("EnemyType-01"); _enemy.GetComponent <NavMeshAgent>().speed = 6; _patrol = _enemy.GetComponent <EnemyPatroll>(); _patrol._enemy = GameObject.Find("EnemyType01"); _patrol._eyePoint = _patrol._enemy.transform.Find("EyePoint"); }
public void Change_State(Type01State state) { _state = state; }