Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        _state = Type01State.Idle;

        _hp = 8;

        _player = GameObject.FindGameObjectWithTag("Player");
        _enemy  = GameObject.Find("EnemyType-01");
        _enemy.GetComponent <NavMeshAgent>().speed = 6;

        _patrol           = _enemy.GetComponent <EnemyPatroll>();
        _patrol._enemy    = GameObject.Find("EnemyType01");
        _patrol._eyePoint = _patrol._enemy.transform.Find("EyePoint");
    }
Ejemplo n.º 2
0
 public void Change_State(Type01State state)
 {
     _state = state;
 }