private IEnumerator WaitHide() { yield return(waitTime); tweener = DOTween.To(() => canvasGroup.alpha, x => canvasGroup.alpha = x, 0, hideTime); tweener.OnComplete(() => { gameObject.SetActive(false); }); }
private void DoTweenMoneyEffect(int index) { //Logger.LogWarp.LogError("DoTweenMoneyEffect " + index + " " + m_TargetPosition + " " + moveTime); MoneyEffectData data = m_MoneyEffectChildList[index]; data.Trans.localScale = scale; //Vector2 p2 = Vector2.zero; Vector2 p2 = data.Trans.position; //if (tweenPos != null) //{ // if (tweenPos.IsPlaying()) // { // tweenPos.Complete(); // } // tweenPos.Kill(); //} tweenPos = DOTween.To(() => p2, x => p2 = x, m_TargetPosition, moveTime); tweenPos.SetEase(Ease.InSine); //data.effect.SetActive(true); //Debug.Log("m_TargetPosition=" + m_TargetPosition); tweenPos.OnUpdate(() => { //Logger.LogWarp.LogError(data.Trans.name + " " + p2); data.Trans.position = p2; }); tweenPos.OnComplete(() => { //Logger.LogWarp.LogError("tweenPos.OnComplete " + m_CurPlayCount + " " + m_MaxCount); data.Trans.localScale = Vector3.zero; m_CurPlayCount++; //EventManager.Trigger(EventEnum.MoneyEffectPlayUpdate, m_MoneyType); //ShakePhone.ShakeLight(); if ((m_CurPlayCount + 1) >= m_MaxCount) { m_CurPlayCount = 0; switch (m_MoneyType) { case MoneyType.Diamond: m_DiamondEffectObj.SetActive(true); break; case MoneyType.Money: m_MoneyEffectObj.SetActive(true); break; case MoneyType.Physic: physicEffectObj.SetActive(true); break; } RunCoroutine.Run(PlayCompleteEffect()); } }); }
public void StartTimeMeter() { timeMeterImage.fillAmount = 0.0f; _timerTween = timeMeterImage.DOFillAmount(1.0f, 10.0f); _timerTween.OnComplete(() => { GameLogic.GetInstance().NotifyTimesUp(); timesUp.Invoke(); }); }
public void FlyInDirection(Vector3 directFly) { m_directFly = directFly; m_raycastHit = Physics2D.CircleCast(transform.position, m_radius, m_directFly, 100f, m_layerMaskVaCham); Vector3 destination = m_raycastHit.point + m_raycastHit.normal * m_radius; //điểm cuối cách 1 khoảng bằng radius, để bóng ko đi xuyên qua tường hoặc khối m_tweener = transform.DOMove(destination, m_raycastHit.distance / m_flySpeed); m_tweener.SetEase(Ease.Linear); m_tweener.OnComplete(() => OnDoMoveComplete()); m_ballState = BallState.Flying; }
/// <summary> /// change the position in the current scene /// </summary> /// <param name="_idxPos"> my new position </param> /// <param name="_length"> number of LL </param> /// <param name="_duration"> duration of action </param> public void ChangePos(int _idxPos, int _length, float _duration) { mCollider.enabled = false; Vector3 newPos = CalculatePos(_idxPos, _length); Vector3 dist = (gameObject.transform.position - newPos) / 2; Vector3 pivot = gameObject.transform.position - dist; //dist is only on x float radius = dist.x + 0.1f; float accuracy = 4f; for (int i = 1; i <= accuracy; ++i) { Vector3 p = Vector3.zero; p += pivot; p.x += Mathf.Cos(3.14f * (i / accuracy)) * radius; p.z += Mathf.Sin(3.14f * (i / accuracy)) * radius; positions.Add(p); } PlayAnimation(LLAnimationStates.LL_walking); mLetter.SetWalkingSpeed(1); mLetter.HasFear = true; transform.DOLookAt(positions[0], 1f); TweenerCore <Vector3, Path, PathOptions> value = transform.DOPath(positions.ToArray(), _duration, PathType.CatmullRom); value.OnWaypointChange(delegate(int wayPoint) { if (wayPoint < positions.Count) { transform.DOLookAt(positions[wayPoint], 1f); } }); value.OnComplete(delegate { transform.DOLookAt(transform.position + Vector3.back, 1f); positions.Clear(); PlayAnimation(m_oDefaultIdleAnimation); mCollider.enabled = true; }); }
public void RevokeBall() { if (m_ballState == BallState.Flying) { m_ballState = BallState.Revoking; m_tweener.Kill(); Vector3 pos = m_gun.transform.position; pos.x = transform.position.x; float distance = Vector3.Distance(transform.position, pos); m_tweener = transform.DOMove(pos, distance / m_flySpeed); //bay thẳng xuống cái đã m_tweener.SetEase(Ease.Linear); m_tweener.OnComplete(() => { FinishFly(); }); } }
public void Launch(GrenadeEffect effect, Vector2 target, Transform playerPosition, Action callBack) { this.effect = effect; this.callBack = callBack; TweenerCore <Vector3, Vector3, VectorOptions> moveTween = this.transform.DOMove(target, 1f); moveTween.OnStart(() => this.transform.DOScale(3, .5f).OnComplete(() => this.transform.DOScale(2, .5f))); moveTween.OnComplete(() => { this.transform.DOPunchScale(Vector3.one, .2f); Vector3 direction = (this.transform.position - playerPosition.position).normalized; Vector2 newPosition = this.transform.position - (direction); //Vector2 newPosition = playerPosition; xx = StartCoroutine(GrenadeClockingLoop(target, playerPosition, Random.Range(0.2f, 2.5f), 10)); damageAreaIndicator.SetActive(true); animator.SetTrigger("clocking"); }); }
private void StartMoveToTarget(Vector3 target) { if (isStunned) { return; } if (startGameManager.inSetup) { return; } start = transform.position; this.target = new Vector3(target.x, transform.position.y, target.z); startDist = Vector3.Distance(start, this.target); SetMoving(true); transform.LookAt(this.target); //TODO with sequence to lerp up then steady then down if (moveTween != null && moveTween.IsPlaying()) { moveTween.SetTarget(this.target); moveTween.ChangeValues(start, this.target, startDist / speed); } else { moveTween = transform.DOMove(this.target, startDist / speed); moveTween.OnUpdate(() => { var t = (Mathf.Sin(moveTween.ElapsedPercentage().Remap(0, 1, -Mathf.PI + Mathf.PI / 2, Mathf.PI + Mathf.PI / 2)) + 1) / 2.0f; animator.SetFloat("Speed", t); if (!isMoving || isStunned) { moveTween.Kill(); } }); moveTween.OnComplete(() => { SetMoving(false); }); moveTween.OnKill(() => { SetMoving(false); }); } }
public void Show(bool b) { if (IsShowMap == b) { return; } IsShowMap = b; if (mapAlphaTween != null) { mapAlphaTween.Kill(); } if (frontierColor != null) { frontierColor.Kill(); } if (cellAlphaTween != null) { cellAlphaTween.Kill(); } //为了防止行政图内部,不发生dirty,外部强制改下alpha值 if (TerrainGridSystem.colorizedTerritoriesAlpha == 0.0f) { TerrainGridSystem.colorizedTerritoriesAlpha = 0.01f; } else if (TerrainGridSystem.colorizedTerritoriesAlpha == 1.0f) { TerrainGridSystem.colorizedTerritoriesAlpha = 0.99f; } //tween地图颜色 mapAlphaTween = DOTween.To(() => TerrainGridSystem.colorizedTerritoriesAlpha, x => TerrainGridSystem.colorizedTerritoriesAlpha = x, b ? 0.6f : 0.0f, mapTweenDuration); mapAlphaTween.OnComplete(OnMapShowed); //tween地图边界 frontierColor = DOTween.ToAlpha(() => TerrainGridSystem.territoryDisputedFrontierColor, x => TerrainGridSystem.territoryDisputedFrontierColor = x, b ? 1.0f : 0.0f, mapTweenDuration); //tweenCell边界Alpha cellAlphaTween = DOTween.To(() => TerrainGridSystem.cellBorderAlpha, x => TerrainGridSystem.cellBorderAlpha = x, b ? 0.0f : 0.2f, mapTweenDuration); }
/// <summary> /// Only Deactive UI wont clear Data. /// </summary> public virtual void Hide() { GameObject tempObj = null; if (m_ContentTrans != null) { tempObj = m_ContentTrans.gameObject; } else { tempObj = this.gameObject; } if (alphaBackground == UIAlphaBackground.DoAlpha) { if (bgImg != null) { if (tweenHideColor != null) { tweenHideColor.Kill(); } float p2 = 1; tweenHideColor = DOTween.To(() => p2, x => p2 = x, 0, 0.25f); tweenHideColor.SetEase(Ease.Linear); tweenHideColor.OnUpdate(() => { Color c = bgImg.color; c.a = p2; bgImg.color = c; }); } } if (this.mode == UIMode.DoTween && tempObj != null) { // DOTween.To (); if (tweenHideScale != null) { tweenHideScale.Kill(); } if (tweenHideScale1 != null) { tweenHideScale1.Kill(); } Vector3 p2 = Vector3.one; tweenHideScale = DOTween.To(() => p2, x => p2 = x, new Vector3(1.15f, 1.15f, 1), 0.08f); tweenHideScale.SetEase(Ease.InSine); tweenHideScale.OnUpdate(() => { //Debug.Log(p2); tempObj.transform.localScale = p2; }); tweenHideScale.OnComplete(() => { tweenHideScale1 = DOTween.To(() => p2, x => p2 = x, new Vector3(0, 0, 1), 0.17f); tweenHideScale1.SetEase(Ease.InOutSine); tweenHideScale1.OnUpdate(() => { tempObj.transform.localScale = p2; //Debug.Log(p2); }); tweenHideScale1.OnComplete(() => { this.gameObject.SetActive(false); isActived = false; //set this page's data null when hide. this.m_data = null; InvokeCloseAndRemoveAllListeners(); }); }); return; } //if (uiCurrency != null) //{ // uiCurrency.Hide(); //} this.gameObject.SetActive(false); isActived = false; //set this page's data null when hide. this.m_data = null; InvokeCloseAndRemoveAllListeners(); }
///Active this UI public virtual void Active() { this.transform.SetAsLastSibling(); this.gameObject.SetActive(true); isActived = true; GameObject tempObj = null; if (m_ContentTrans != null) { tempObj = m_ContentTrans.gameObject; } else { tempObj = this.gameObject; } if (alphaBackground == UIAlphaBackground.DoAlpha) { if (bgImg != null) { if (tweenShowColor != null) { tweenShowColor.Kill(); } float p2 = 0; tweenShowColor = DOTween.To(() => p2, x => p2 = x, 1, 0.28f); tweenShowColor.SetEase(Ease.Linear); tweenShowColor.OnUpdate(() => { Color c = bgImg.color; c.a = p2; bgImg.color = c; }); } } if (this.mode == UIMode.DoTween && tempObj != null) { if (tweenShowScale != null) { tweenShowScale.Kill(); } if (tweenShowScale1 != null) { tweenShowScale1.Kill(); } // DOTween.To (); Vector3 p2 = Vector3.zero; tweenShowScale = DOTween.To(() => p2, x => p2 = x, new Vector3(1.15f, 1.15f, 1), 0.12f); tweenShowScale.SetEase(Ease.InOutSine); tweenShowScale.OnUpdate(() => { //Debug.Log(p2); tempObj.transform.localScale = p2; }); tweenShowScale.OnComplete(() => { tweenShowScale1 = DOTween.To(() => p2, x => p2 = x, Vector3.one, 0.16f); tweenShowScale1.SetEase(Ease.InOutSine); tweenShowScale1.OnUpdate(() => { //Debug.Log(p2); tempObj.transform.localScale = p2; }); }); } //if (uiCurrency != null) //{ // uiCurrency.Active(); //} }