Example #1
0
            public override void Resolve(TurnContext context, ICard source)
            {
                var estate = context.ActivePlayer.Hand.OfType <Estate>().FirstOrDefault();

                Action discardAction = () =>
                {
                    context.AvailableSpend += 4;
                    context.DiscardCard(context.ActivePlayer, estate);
                };

                Action gainAction = () => new GainUtility(context, context.ActivePlayer).Gain <Estate>();

                if (estate != null)
                {
                    var activity = Activities.ChooseYesOrNo
                                       (context.Game.Log, context.ActivePlayer, "Discard an Estate?",
                                       source,
                                       discardAction, gainAction);

                    _activities.Add(activity);
                }
                else
                {
                    gainAction();
                }
            }
Example #2
0
            public override void Attack(Player victim, TurnContext context, ICard source)
            {
                var copper = victim.Hand.FirstOrDefault(c => c is Copper);

                if (copper != null)
                {
                    context.DiscardCard(victim, copper);
                }
                else
                {
                    context.Game.Log.LogRevealHand(victim);
                }
            }
Example #3
0
            public override void Attack(Player victim, TurnContext context, ICard source)
            {
                var curseInHand = victim.Hand.OfType <Curse>().FirstOrDefault();

                if (curseInHand == null)
                {
                    GainCopperAndCurse(victim, context);
                }
                else
                {
                    var activity = Activities.ChooseYesOrNo(context.Game.Log, victim, "Discard a curse?",
                                                            source,
                                                            () => context.DiscardCard(victim, curseInHand),
                                                            () => GainCopperAndCurse(victim, context));

                    _activities.Add(activity);
                }
            }