void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { combat = other.GetComponent <TurnBasedCombat>(); inCombat(); } }
// Use this for initialization void Start() { S = this; currentState = CombatStates.NOTHING; //player is not in combat as soon as the game begins //main camera is turned on, combat camera is kept off cam1.enabled = true; cam2.enabled = false; }
// Use this for initialization void Start () { // Start singleton pattern Instance = this; // Activate first menu. currentMenu = waiting; currentState = MenuState.WAITING; currentMenu.SetActive(true); characterName.text = ""; combat = battleController.GetComponent<TurnBasedCombat>(); }