static void Main(string[] args)
        {
            Singleton.Instance.OpenSession();//открываем сессию
            CreateBeginItem();
            int  key;
            bool tmp = true;

            while (tmp)
            {
                PrintCMD.MenuUP();
                key = PrintCMD.ReadKey();
                switch (key)
                {
                case 1:
                    Controll.Genre();
                    break;

                case 2:
                    Controll.Actor();
                    break;

                case 3:
                    Controll.Film();
                    break;

                case 0:
                    tmp = false;
                    break;
                }
            }
        }
        private void btnEntrar_Click(object sender, EventArgs e)
        {
            //instancia uma classe Controll para controlar meu formulário
            Controll controle = new Controll();

            //pega os campos da tela
            string usuario = txtUsuario.Text;
            string senha   = txtSenha.Text;


            //faz a busca para verificar se o login é correto ou não
            controle.acessarLogin(usuario, senha);

            //se o login não estiver correto igual ao banco de dados
            if (controle.verificaLogin == false)
            {
                MessageBox.Show("Erro de Login! Tente novamente.", "Mensagem", MessageBoxButtons.OK, MessageBoxIcon.Error);
                txtSenha.Clear();
                txtUsuario.Clear();
                txtUsuario.Focus();
            }
            //se estiver correto
            else
            {
                MessageBox.Show("BEM-VINDO!", "Mensagem", MessageBoxButtons.OK, MessageBoxIcon.Information);
                frmLogin.ActiveForm.Close();
            }
        }
Example #3
0
 private void bindingNavigatorAddNewItem_Click(object sender, EventArgs e)
 {
     status = Controll.AddNew;
     txtMaPhieuThue.Text = ThamSo.LayPhieuNhan().ToString();
     ctpnctrl.HienThi(dataGridViewX1, txtMaPhieuThue.Text);
     this.Allow(true);
 }
Example #4
0
 private void btnThemPhieuNhan_Click(object sender, EventArgs e)
 {
     status = Controll.AddNew;
     txtMaNhanPhong.Text = ThamSo.LayPhieuNhan().ToString();
     ctpnctrl.HienThi(dataGridViewX1, txtMaNhanPhong.Text);
     this.Allow(true);
 }
Example #5
0
 private void toolLuuThoat_Click(object sender, EventArgs e)
 {
     bindingNavigatorPositionItem.Focus();
     this.Luu();
     status = Controll.Normal;
     this.Allow(false);
 }
Example #6
0
        private void btnCadastrar_Click(object sender, EventArgs e)
        {
            //instancia uma classe Controll para controlar meu formulário
            Controll controle = new Controll();

            //pega os campos da tela
            string usuario = txtUsuario.Text;
            string senha   = txtSenha.Text;

            //chama a função para tentar inserir o usuario
            controle.criarLogin(usuario, senha);

            MessageBox.Show(controle.mensagem, "Retorno", MessageBoxButtons.OK, MessageBoxIcon.Information);

            //Se conseguir criar o usuario, fecho a tela
            if (controle.loginInserido == true)
            {
                this.Close();
            }

            //se não limpa os campos para tentar + 1 vez
            else
            {
                txtSenha.Clear();
                txtUsuario.Clear();
                txtUsuario.Focus();
            }
        }
Example #7
0
 private void toolLuu_Them_Click(object sender, EventArgs e)
 {
     ctrlPhieuBan      = new PhieuBanController();
     status            = Controll.AddNew;
     txtMaPhieu.Text   = ThamSo.LayMaPhieuBan().ToString();
     numTongTien.Value = 0;
     ctrlChiTiet.HienThiChiTiet(dgvDanhsachSP, txtMaPhieu.Text);
     this.Allow(true);
 }
Example #8
0
        public void Initialize(PoolEditorModel model, ScenePrefabImporterView sceneImportView)
        {
            Model = model;

            _updatersList = new ControllVerticalLayout("CN Box");

            var updatersScroll = new ControllScrollView(_updatersList);

            var selectAllBtn = new ControllButton("Select all", EditorStyles.toolbarButton);

            selectAllBtn.AddLayoutOptions(GUILayout.MaxWidth(100));

            selectAllBtn.EventClick += SelectAllBtn_EventClick;

            var tollbar = new ControllHorizontalLayout("toolbar", selectAllBtn, new ControllFlexibleSpace());

            var updatersLayout = new ControllVerticalLayout("box", updatersScroll, tollbar);

            var editModeToggle = new ControllToggle("Edit mode", false, "Button");

            editModeToggle.EventChanged += EditModeToggle_EventChanged;

            var proxyUpdateControll = new InternalControllUpdate(new ControllVerticalLayout(updatersLayout, editModeToggle));

            proxyUpdateControll.EventBeforeDraw += UpdateUpdaterList;


            // create tabs view

            var generalTab = new TabView("Edit mode", proxyUpdateControll);

            var removeObjectsBtn = new ControllButton("Remove selected object");

            removeObjectsBtn.EventClick += () =>
            {
                EventRemoveObjects?.Invoke();
            };


            var objectsEdit = new TabView("Edit objects", removeObjectsBtn);

            var importingButton = new TabView("Scene importing", sceneImportView);

            var tabsControll = new ControllTabView(generalTab, objectsEdit, importingButton);

            _mainControll = tabsControll;

            var createBtn = new ControllButton("Create root");

            createBtn.EventClick += () =>
            {
                EventCreateRoot?.Invoke();
            };

            _createRootControll = createBtn;
        }
Example #9
0
    void Awake()
    {
        L = Screen.height / 2 / 14;
        GameObject g = GameObject.Find("Main Camera");

        CameraControll = g.GetComponent <Controll> ();
        CameraTraform  = g.GetComponent <Transform> ();
        camera         = g.GetComponent <Camera> ();
        cameraupdate();
    }
Example #10
0
            public ControllUpdaterActivity() : base(null)
            {
                _toggle = new ControllToggle("", false);
                var obj = new ControllObjectFieldAccess <Object>("", () => UpdaterStateInstance.Updater as Object,
                                                                 t => { });

                _toggle.AddLayoutOptions(GUILayout.MaxWidth(20));

                _layout = new ControllHorizontalLayout("CN Box", _toggle, obj);
                _layout.AddLayoutOptions(GUILayout.MaxHeight(20));
                _layout.AddLayoutOptions(GUILayout.MinHeight(20));
            }
Example #11
0
        private void toolLuuThem_Click(object sender, EventArgs e)
        {
            ctrl = new PhieuNhapController();

            status = Controll.AddNew;

            txtMaPhieu.Text   = ThamSo.LayMaPhieuNhap().ToString();
            numTongTien.Value = 0;
            numDaTra.Value    = 0;
            numConNo.Value    = 0;
            ctrlMaSP.HienThiChiTietPhieuNhap(txtMaPhieu.Text, dataGridView);
            this.Allow(true);
        }
Example #12
0
    /*********************** END OF VARIABLES ***********************/

    private void Start()
    {
        GM = GameObject.Find("GameManager").GetComponent <GameManager>();

        controll = gameObject.GetComponent <Controll>();


        scaleSpeed = 1f;

        enemyPoints = 1;
        lifePoints  = 10;

        SetFace();
    }
Example #13
0
 private void Awake()
 {
     if (instance == null)
     {
         DontDestroyOnLoad(this.gameObject);
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
     characterBox = gameObject.GetComponent<BoxCollider2D>();
     boundBox = GameObject.FindGameObjectWithTag("Background").GetComponent<BoxCollider2D>();
 }
Example #14
0
    void Start()
    {
        spawer = new Spawer1();
        ammo   = new Ammo1();
        //Debug.Log (spawer.getPrefab());
        gun = Object.Instantiate(spawer.getPrefab(), transform, false);

        L = (Screen.height / 2) / 14;
        GameObject g = GameObject.Find("Main Camera");

        CameraControll = g.GetComponent <Controll> ();
        CameraTraform  = g.GetComponent <Transform> ();
        camera         = g.GetComponent <Camera>();
        DirectionLine  = GetComponent <LineRenderer> ();
    }
Example #15
0
        private void saveToolStripButton_Click(object sender, EventArgs e)
        {
            bindingNavigatorPositionItem.Focus();
            this.Luu();
            status = Controll.Normal;
            this.Allow(false);

            foreach (DataGridViewRow row in dataGridViewX1.Rows)
            {
                if (row.Cells["MaPhong"].Value != null)
                {
                    String maphong = row.Cells["MaPhong"].Value.ToString();
                    PhongData.CapNhatMaLoaiTinhTrangPhong(maphong, 3);
                }
            }
        }
Example #16
0
        private void toolStripluu_Click(object sender, EventArgs e)
        {
            bindingNavigatorPositionItem.Focus();
            this.Luu();
            status = Controll.Normal;
            this.Allow(false);

            foreach (DataGridViewRow row in dataGridViewX1.Rows)
            {
                if (row.Cells["MaPhong"].Value != null)
                {
                    String maphongt = row.Cells["MaPhong"].Value.ToString();
                    QUANLYKHACHSAN.DataPlayer.PhongData.CapNhatMaLoaiTinhTrangPhong(maphongt, 2);
                }
            }
        }
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (Fighter == null)
        {
            Fighter = animator.gameObject.GetComponent <Controll>();
        }

        if (Fighter2 == null)
        {
            Fighter2 = animator.gameObject.GetComponent <Controll2>();
        }

        if (soundEff != null)
        {
            if (Fighter != null)
            {
                Fighter.PlaySound(soundEff);
            }

            if (Fighter2 != null)
            {
                Fighter2.PlaySound(soundEff);
            }
        }
        if (Fighter != null)
        {
            damageColli_Player1 = GameObject.Find("Player1").GetComponentInChildren <DamageCollider>();

            if (damageColli_Player1 != null)
            {
                damageColli_Player1.Damage = damage;
            }

            FighterAnimatorBegin(Fighter.gameObject, "Player2", animator, stateInfo, layerIndex);
        }
        if (Fighter2 != null)
        {
            DamageCollider damageColli = GameObject.Find("Player2").GetComponentInChildren <DamageCollider>();

            if (damageColli_Player2 != null)
            {
                damageColli.Damage = damage;
            }

            FighterAnimatorBegin(Fighter2.gameObject, "Player1", animator, stateInfo, layerIndex);
        }
    }
Example #18
0
 public MemoryGame(int i_Rows, int i_Columns, string i_FirstPlayer,
                   string i_SecondPlayer, bool i_VersusComputer)
 {
     m_RowsOFCells        = i_Rows;
     m_ColumnsOfCells     = i_Columns;
     m_UserChoice         = eCellChoice.FirstChoice;
     this.Size            = new Size(110 * i_Columns, 110 * i_Rows + 150);
     this.FormBorderStyle = FormBorderStyle.FixedToolWindow;
     this.StartPosition   = FormStartPosition.CenterScreen;
     this.AutoSize        = true;
     InitializeComponent();
     m_Game = new Controll(i_FirstPlayer, i_SecondPlayer, i_Rows, i_Columns, i_VersusComputer);
     CreateArrayOfCoordinates();
     m_FormArrayOfControls = new Control[m_RowsOFCells, m_ColumnsOfCells];
     m_VersusComputer      = i_VersusComputer;
     ShowDialog();
 }
Example #19
0
    void Start()
    {
        // 메리가 있으면 메리 추가
        if (GameObject.FindWithTag("Mary") != null)
        {
            player   = GameObject.FindWithTag("Mary").gameObject;
            controll = player.GetComponent <Controll>();
        }


        dialogueButton = transform.Find("Dialogue Button").gameObject;
        dialogueData   = CSVReader.Read(txtFile);
        dialogueUI     = GameObject.Find("Dialogue UI");
        dialogueBox    = dialogueUI.transform.Find("Dialogue Box").GetComponent <Image>();
        txt            = dialogueBox.transform.Find("Dialogue Text").GetComponent <Text>();
        panel          = dialogueUI.transform.Find("Dialogue Panel").GetComponent <Image>();

        print(dialogueData.Count);
    }
Example #20
0
    public void StartLerp(Vector3 startPos, Vector3 targetPos, float speed)
    {
        StartPos  = startPos;
        TargetPos = targetPos;
        Speed     = speed;

        Distance  = Vector3.Distance(startPos, targetPos);
        StartTime = Time.time;

        conObject = GameMaster.getGameMaster().GetComponent <Controll>();

        conObject.startTeleporting(targetPos - startPos);

        Lerping = true;

        //ObjectPool.getObjectPool().getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.camera).GetComponent<justLook>().objectToLookAt = gameObject;

        gameObject.GetComponent <Player>().MeshRenderer.enabled = false;
        teleportationBall = ObjectPool.getObjectPool().getObject(ObjectPool.categorie.explosion, (int)ObjectPool.explosion.heroTeleportBall);
        lookedATarget     = false;
    }
Example #21
0
    // Update is called once per frame
    void Update()
    {
        while (_queue.Count > 0)
        {
            QueueMessage message = _queue.Dequeue();

            if (message.topic == "player_joined")
            {
                PlayerInfo info = message.payload.ToObject <PlayerInfo>();
                CreatePlayer(info);
            }
            else if (message.topic == "on_connect")
            {
                PlayersList players = message.payload.ToObject <PlayersList>();

                foreach (PlayerInfo info in players.players)
                {
                    CreatePlayer(info);
                }
            }
            else if (message.topic == "player_leave")
            {
                PlayerInfo info = message.payload.ToObject <PlayerInfo>();
                DestroyPlayer(info);
            }
            else if (message.topic == "movement")
            {
                PlayerInfo info = message.payload.ToObject <PlayerInfo>();
                MovePlayer(info);
            }
        }

        while (_controllQueue.Count > 0)
        {
            Controll controll = _controllQueue.Dequeue();

            _ch.Push("controll", new Dictionary <string, object>()
            {
                { "x", controll.x },
                { "y", controll.y },
            });
        }

        if (Input.GetKeyDown(KeyCode.W))
        {
            MoveTop();
        }

        if (Input.GetKeyDown(KeyCode.D))
        {
            MoveRight();
        }

        if (Input.GetKeyDown(KeyCode.S))
        {
            MoveDown();
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            MoveLeft();
        }
    }
Example #22
0
 public PhieuDangKy(PhieuThuePhongControl ctrlPT)
     : this()
 {
     this.ctrl = ctrlPT;
     status    = Controll.Normal;
 }
Example #23
0
 public PhieuDangKy()
 {
     InitializeComponent();
     status = Controll.AddNew;
 }
Example #24
0
 public PhieuNhanPhong()
 {
     InitializeComponent();
     status = Controll.AddNew;
 }
Example #25
0
 void Start()
 {
     Text1 = Text.GetComponent <Text>();
     Cont  = this.GetComponent <Controll>();
     SW    = Cont.ReturnSW();
 }
Example #26
0
 public void OpenFile(string rowId)
 {
     //MessageBox.Show($"rel path: {relativePath} rowid:{rowId}, sqltablename: {sqlTableName}");
     Controll.SearchFileInFileExplorer(relativePath, rowId, sqlTableName);
 }
Example #27
0
 public PhieuNhanPhong(PhieuNhanPhongControl ctrlPN)
     : this()
 {
     this.ctrl = ctrlPN;
     status    = Controll.Normal;
 }
Example #28
0
 public frmBanSi(PhieuBanController ctrlPB)
     : this()
 {
     this.ctrlPhieuBan = ctrlPB;
     status            = Controll.Normal;
 }
Example #29
0
 private void toolChinhSua_Click(object sender, EventArgs e)
 {
     status = Controll.Edit;
     this.Allow(true);
 }
Example #30
0
        public frmBanSi()
        {
            InitializeComponent();

            status = Controll.AddNew;
        }