// Use this for initialization void Start() { trump = GameObject.FindGameObjectWithTag("Trump"); trumpHealth = trump.GetComponent <TrumpHealth>(); enemyHealth = GetComponent <EnemyHealth>(); collisionEvents = new List <ParticleCollisionEvent>(); isWaiting = false; var main = bulletEmitter.main; main.duration = attackTime; bulletEmitter.Play(true); }
// Use this for initialization void Start() { collisionEvents = new List <ParticleCollisionEvent>(); health = GetComponent <TrumpHealth>(); }
// Use this for initialization void Start() { var trump = GameObject.FindGameObjectWithTag("Trump"); trumpHealth = trump.GetComponent <TrumpHealth>(); }