Example #1
0
        protected virtual void ReadOctLeaf(BinaryReader reader, List <TreePolygon> treePolygons, Mesh xMesh, List <TRLMaterial> materials)
        {
            UInt32 uNextStrip = _dataStart + reader.ReadUInt32();

            reader.BaseStream.Position = uNextStrip;

            int counter = 0;

            while (true)
            {
                bool bShouldWrite = true;                 // For debug.

                UInt32 uIndexCount = reader.ReadUInt32();

                counter++;

                reader.BaseStream.Position = uNextStrip + 0x2C;

                UInt16[] axStripIndices = new UInt16[uIndexCount];
                for (UInt32 i = 0; i < uIndexCount; i++)
                {
                    axStripIndices[i] = reader.ReadUInt16();
                }

                reader.BaseStream.Position = uNextStrip + 0x14;
                UInt32 materialID = reader.ReadUInt32();

                if (bShouldWrite)
                {
                    UInt16 i = 0;
                    while (i < uIndexCount)
                    {
                        TreePolygon newPolygon  = new TreePolygon();
                        TRLMaterial trlMaterial = materials[(int)materialID];
                        newPolygon.v1           = axStripIndices[i++];
                        newPolygon.v2           = axStripIndices[i++];
                        newPolygon.v3           = axStripIndices[i++];
                        newPolygon.textureID    = trlMaterial.textureID;
                        newPolygon.vbBaseOffset = trlMaterial.vbBaseOffset;
                        treePolygons.Add(newPolygon);
                    }

                    if (xMesh != null)
                    {
                        xMesh.indexCount += uIndexCount;
                    }
                }

                reader.BaseStream.Position = uNextStrip + 0x28;
                uNextStrip = reader.ReadUInt32();

                if (uNextStrip == 0 || uIndexCount == 0)
                {
                    break;
                }

                reader.BaseStream.Position = uNextStrip;
            }
        }
        protected virtual void ReadOctLeaf(BinaryReader xReader, List <TreePolygon> treePolygons, Mesh xMesh, UInt32 uStartIndex)
        {
            UInt32 uNextStrip = _dataStart + xReader.ReadUInt32();

            xReader.BaseStream.Position = uNextStrip;

            int counter = 0;

            while (true)
            {
                bool bShouldWrite = true;                 // For debug.

                UInt32 uLength = xReader.ReadUInt32();
                if (uLength == 0 || uLength == 0xFFFFFFFF)
                {
                    break;
                }

                counter++;

                uNextStrip += uLength;

                xReader.BaseStream.Position += 0x04;
                UInt32 uIndexCount = xReader.ReadUInt32();
                if (uIndexCount == 0)
                {
                    continue;
                }

                UInt16[] axStripIndices = new UInt16[uIndexCount];
                for (UInt32 i = 0; i < uIndexCount; i++)
                {
                    axStripIndices[i] = xReader.ReadUInt16();
                }

                if (xReader.BaseStream.Position % 4 != 0)
                {
                    xReader.BaseStream.Position += 0x02;
                }

                // Did I do this for a reason? Should this be an 'if'?
                while (counter == 5)
                {
                    // 0xFFFF wrong?  Try uTestNextStrip
                    UInt32 uIndexCount2 = xReader.ReadUInt32();
                    if (/*(uIndexCount2 & 0x0000FFFF) == 0x0000FFFF || (uIndexCount2 & 0xFFFF0000) == 0xFFFF0000 ||*/ uIndexCount2 == 0)
                    {
                        //if (xReader.BaseStream.Position % 4 != 0)
                        //{
                        //    xReader.BaseStream.Position += 0x02;
                        //}
                        break;
                    }

                    xReader.BaseStream.Position += 0x04;
                    UInt32 uTextureID = xReader.ReadUInt32();
                    xReader.BaseStream.Position += 0x08;

                    UInt32 uTestNextStrip = xReader.ReadUInt32();

                    UInt16[] axStripIndices2 = new UInt16[uIndexCount2];
                    for (UInt32 i = 0; i < uIndexCount2; i++)
                    {
                        axStripIndices2[i] = xReader.ReadUInt16();
                    }

                    if (bShouldWrite)
                    {
                        UInt16 i = 0;
                        while (i < uIndexCount2)
                        {
                            TreePolygon newPolygon = new TreePolygon();
                            newPolygon.v1               = axStripIndices[axStripIndices2[i++]];
                            newPolygon.v2               = axStripIndices[axStripIndices2[i++]];
                            newPolygon.v3               = axStripIndices[axStripIndices2[i++]];
                            newPolygon.textureID        = uTextureID;
                            newPolygon.useExtraGeometry = true;
                            treePolygons.Add(newPolygon);
                        }

                        if (xMesh != null)
                        {
                            xMesh.indexCount += uIndexCount2;
                        }
                    }

                    xReader.BaseStream.Position = uTestNextStrip;
                }

                xReader.BaseStream.Position = uNextStrip;
            }

            // Was this a special second set of polys?  Animated ones?
            while (true)
            {
                bool bShouldWrite = true;                 // For debug.

                UInt32 uIndexCount = xReader.ReadUInt32();
                if (uIndexCount == 0)
                {
                    break;
                }

                xReader.BaseStream.Position += 0x04;
                UInt32 uTextureID = xReader.ReadUInt32();
                xReader.BaseStream.Position += 0x08;

                uNextStrip = xReader.ReadUInt32();

                UInt16[] axStripIndices = new UInt16[uIndexCount];
                for (UInt32 i = 0; i < uIndexCount; i++)
                {
                    axStripIndices[i] = xReader.ReadUInt16();
                }

                if (bShouldWrite)
                {
                    UInt16 i = 0;
                    while (i < uIndexCount)
                    {
                        TreePolygon newPolygon = new TreePolygon();
                        newPolygon.v1        = axStripIndices[i++];
                        newPolygon.v2        = axStripIndices[i++];
                        newPolygon.v3        = axStripIndices[i++];
                        newPolygon.textureID = uTextureID;
                        treePolygons.Add(newPolygon);
                    }

                    if (xMesh != null)
                    {
                        xMesh.indexCount += uIndexCount;
                    }
                }

                xReader.BaseStream.Position = uNextStrip;
            }
        }
Example #3
0
        protected virtual void ReadOctLeaf(BinaryReader reader, List <TreePolygon> treePolygons, Mesh xMesh, UInt32 uStartIndex)
        {
            UInt32 uLeafData = _dataStart + reader.ReadUInt32();

            reader.BaseStream.Position = uLeafData;

            UInt32 uNextStrip = (UInt32)reader.BaseStream.Position;

            while (true)
            {
                bool bShouldWrite = true;                 // For debug.

                UInt32 uLength = reader.ReadUInt32();
                if (uLength == 0 || uLength == 0xFFFFFFFF)
                {
                    break;
                }

                uNextStrip += uLength;

                UInt32 uIndexCount = reader.ReadUInt32();
                if (uIndexCount == 0)
                {
                    continue;
                }

                UInt16[] axStripIndices = new UInt16[uIndexCount];
                for (UInt32 i = 0; i < uIndexCount; i++)
                {
                    axStripIndices[i] = reader.ReadUInt16();
                }

                if (reader.BaseStream.Position % 4 != 0)
                {
                    reader.BaseStream.Position += 0x02;
                }

                while (true)
                {
                    // 0xFFFF wrong?  Try uTestNextStrip
                    UInt32 uIndexCount2 = reader.ReadUInt32();
                    if (/*(uIndexCount2 & 0x0000FFFF) == 0x0000FFFF || (uIndexCount2 & 0xFFFF0000) == 0xFFFF0000 ||*/ uIndexCount2 == 0)
                    {
                        //if (reader.BaseStream.Position % 4 != 0)
                        //{
                        //    reader.BaseStream.Position += 0x02;
                        //}
                        break;
                    }

                    reader.BaseStream.Position += 0x04;
                    UInt32 uTextureID = reader.ReadUInt32();
                    reader.BaseStream.Position += 0x04;

                    UInt32 uTestNextStrip = reader.ReadUInt32();

                    UInt16[] axStripIndices2 = new UInt16[uIndexCount2];
                    for (UInt32 i = 0; i < uIndexCount2; i++)
                    {
                        axStripIndices2[i] = reader.ReadUInt16();
                    }

                    if (bShouldWrite)
                    {
                        UInt16 i = 0;
                        while (i < uIndexCount2)
                        {
                            TreePolygon newPolygon = new TreePolygon();
                            newPolygon.v1        = axStripIndices[axStripIndices2[i++]];
                            newPolygon.v2        = axStripIndices[axStripIndices2[i++]];
                            newPolygon.v3        = axStripIndices[axStripIndices2[i++]];
                            newPolygon.textureID = uTextureID;
                            treePolygons.Add(newPolygon);
                        }

                        if (xMesh != null)
                        {
                            xMesh.indexCount += uIndexCount2;
                        }
                    }

                    reader.BaseStream.Position = uTestNextStrip;
                }

                reader.BaseStream.Position = uNextStrip;
            }

            // Was this a special second set of polys?  Animated ones?
            while (true)
            {
                bool bShouldWrite = true;                 // For debug.

                UInt32 uIndexCount = reader.ReadUInt32();
                if (uIndexCount == 0)
                {
                    break;
                }

                reader.BaseStream.Position += 0x04;
                UInt32 uTextureID = reader.ReadUInt32();

                reader.BaseStream.Position += 0x04;
                uNextStrip = reader.ReadUInt32();

                UInt16[] axStripIndices = new UInt16[uIndexCount];
                for (UInt32 i = 0; i < uIndexCount; i++)
                {
                    axStripIndices[i] = reader.ReadUInt16();
                }

                if (bShouldWrite)
                {
                    UInt16 i = 0;
                    while (i < uIndexCount)
                    {
                        TreePolygon newPolygon = new TreePolygon();
                        newPolygon.v1        = axStripIndices[i++];
                        newPolygon.v2        = axStripIndices[i++];
                        newPolygon.v3        = axStripIndices[i++];
                        newPolygon.textureID = uTextureID;
                        treePolygons.Add(newPolygon);
                    }

                    if (xMesh != null)
                    {
                        xMesh.indexCount += uIndexCount;
                    }
                }

                reader.BaseStream.Position = uNextStrip;
            }
        }