public static void EndTurn() { Traveler unit = m_TurnTeam.Dequeue(); unit.EndTurn(); if (m_TurnTeam.Count > 0) { StartTurn(); } else { string team = m_TurnKey.Dequeue(); m_TurnKey.Enqueue(team); InitTeamQueue(); } }
public static void EndTurn() { Traveler unit = m_TurnTeam.Dequeue(); unit.EndTurn(); if (m_TurnTeam.Count > 0) { StartTurn(); } else { string team = m_TurnKey.Dequeue(); m_TurnKey.Enqueue(team); InitTeamQueue(); } }