//Called when Button is clicked void resetTrashTriggers() { GameObject[] trashTriggers = GameObject.FindGameObjectsWithTag("TrashTrigger"); //Restore the all the original pos, scale and rot of each GameOBject foreach (GameObject component in trashTriggers) { TrashTrigger trigger = component.GetComponent <TrashTrigger>(); trigger.ResetTrigger(); } }
void resetTrashTriggers() { TrashTrigger trigger = trashTrigger.GetComponent <TrashTrigger>(); trigger.ResetTrigger(); }