//Called when Button is clicked
 void resetTrashTriggers()
 {
     GameObject[] trashTriggers = GameObject.FindGameObjectsWithTag("TrashTrigger");
     //Restore the all the original pos, scale and rot  of each GameOBject
     foreach (GameObject component in trashTriggers)
     {
         TrashTrigger trigger = component.GetComponent <TrashTrigger>();
         trigger.ResetTrigger();
     }
 }
    void resetTrashTriggers()
    {
        TrashTrigger trigger = trashTrigger.GetComponent <TrashTrigger>();

        trigger.ResetTrigger();
    }