private void ActivateKillingBox(GameObject triggered, Collider2D triggerer) { var characterController = triggerer.gameObject.GetComponent <PlayerController>(); if (characterController != null && m_dontTriggerInjump && characterController.IsJumping) { return; } TrapActions.DoAction(this, m_actionOnTrigger, triggered, triggerer); }
private void ActivateKillingBox(GameObject triggered, Collider2D triggerer) { TrapActions.DoAction(this, m_actionOnTrigger, triggered, triggerer); }