Beispiel #1
0
    private void ActivateKillingBox(GameObject triggered, Collider2D triggerer)
    {
        var characterController = triggerer.gameObject.GetComponent <PlayerController>();

        if (characterController != null && m_dontTriggerInjump && characterController.IsJumping)
        {
            return;
        }

        TrapActions.DoAction(this, m_actionOnTrigger, triggered, triggerer);
    }
Beispiel #2
0
 private void ActivateKillingBox(GameObject triggered, Collider2D triggerer)
 {
     TrapActions.DoAction(this, m_actionOnTrigger, triggered, triggerer);
 }