//Private Methods:
    private void UpdateGlobalFloat()
    {
        //get and increment score:
        float currentScore = Transmission.GetGlobalFloat(GlobalScoreKey);

        currentScore++;

        //set score:
        Transmission.SetGlobalFloat(GlobalScoreKey, currentScore);
    }
    //Loops:
    private void Update()
    {
        string output = _initialInfo + System.Environment.NewLine;

        output += "Peers Available: " + Transmission.Peers.Length + System.Environment.NewLine;

        //only show the score if we have a value for it:
        if (Transmission.HasGlobalFloat(GlobalScoreKey))
        {
            output += "Global Float: " + Transmission.GetGlobalFloat(GlobalScoreKey);
        }

        info.text = output;
    }