private void Update()
    {
        float torque = GetTorque() * vehicleInput.GetThrottle();

        if (transmission.GetDrive() == Transmission.Drive.NEUTRAL)
        {
            UpdateRpmWithoutTransmission();
        }
        else
        {
            rpm = GetRpm();
        }

        transmission.ForwardTorque(torque);
        carAudio.PlayForRelativeRpm(GetRelativeRpm());
    }