protected override void Awake() { if (Instance == null) { Instance = this; } else { Debug.LogWarning("Only one transition menu controller should be in the scene!"); } }
void Start() { tailObjects.Add(gameObject); OriginalSpeed = Speed; remaining_Time_For_Bonuse_speed = SpeedBonusTime; //transitionMenu = new TransitionMenu(popup,texts,buttons); transitionMenu = GameObject.FindGameObjectWithTag("TransitionMenu").GetComponent <TransitionMenu>(); snakeScript = new Snake(transform, RotationSpeed, Speed); AddTail(); score--; }