private void OnTrackingFound() { Renderer[] rendererComponents = GetComponentsInChildren <Renderer>(true); Collider[] colliderComponents = GetComponentsInChildren <Collider>(true); // Enable rendering: foreach (Renderer component in rendererComponents) { component.enabled = true; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = true; } _onTrackingFound.Invoke(); Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found"); }
private void TrackingButtonOnclick() { TrackingEvent?.Invoke(Quest); ToggleVisual(false); }