public HighDimensionVisualizer(Func <ISOMInput, Tuple <UIElement, VectorInt> > getPreview = null, Func <ISOMInput, Color> getDotColor = null, bool showStaticDots = false, bool is3D = false) { InitializeComponent(); _showStaticDots = showStaticDots; _getPreview = getPreview; _getDotColor = getDotColor; chk3D.IsChecked = is3D; // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft)); _trackball.MouseWheelScale *= .1; //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); // Timer _timer = new DispatcherTimer(); _timer.Interval = TimeSpan.FromMilliseconds(25); _timer.Tick += Timer_Tick; _timer.Start(); // Visual _modelGroup = new Model3DGroup(); _visual = new ModelVisual3D() { Content = _modelGroup, }; _initialized = true; }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { // Init World _world = new World(); _world.Updating += new EventHandler <WorldUpdatingArgs>(World_Updating); _world.UnPause(); // Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.ShouldHitTestOnOrbit = true; _trackball.InertiaPercentRetainPerSecond_Angular = .95; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); SetCollisionBoundry(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
public CollisionShapes() { InitializeComponent(); grdPanel.Background = SystemColors.ControlBrush; #region Init World _world.InitialiseBodies(); //_world.ShouldForce2D = true; // the checkbox is defaulted to unchecked _world.Gravity = 0d; _world.UnPause(); #endregion // Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); _trackball.GetOrbitRadius += new EventHandler <GetOrbitRadiusArgs>(Trackball_GetOrbitRadius); // Make the form look right trkSimulationSpeed_ValueChanged(this, new RoutedPropertyChangedEventArgs <double>(trkSimulationSpeed.Value, trkSimulationSpeed.Value)); trkMapSize_ValueChanged(this, new RoutedPropertyChangedEventArgs <double>(trkMapSize.Value, trkMapSize.Value)); }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); // Trackball Controls SetupFromTrackball(); SetupToTrackball(); // Add the 3 axiis to the main viewport _lineFrom = AddLines(_orientationTrackballFrom.Transform, true); _lineTo = AddLines(_orientationTrackballTo.Transform, false); _isInitialized = true; } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
public GravityCubes1() { InitializeComponent(); grdPanel.Background = SystemColors.ControlBrush; // Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); }
public PAN_ScatterPlot3D() { InitializeComponent(); _trackball = new TrackBallRoam(_camera); //_trackball.KeyPanScale = 15d; _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); _trackball.ShouldHitTestOnOrbit = false; _viewportOffset_Init = _viewport.Children.Count; _viewportOffset_Labels = _viewportOffset_Init; }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
public TubeMeshTester() { InitializeComponent(); // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewport; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); _isInitialized = true; // Make the form look right radLight_Checked(this, new RoutedEventArgs()); }
public NeuralTester() { InitializeComponent(); #region Trackball // Trackball _trackball = new TrackBallRoam(_camera); _trackball.KeyPanScale = 1d; _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); _trackball.ShouldHitTestOnOrbit = false; #endregion }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { #region Trackball // Camera Trackball _trackball = new TrackBallRoam(_camera); //_trackball.ShouldHitTestOnOrbit = true; _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); #endregion //Material _material = new MaterialGroup(); RefreshColors(); // Visuals AddVisual(UtilityWPF.GetCylinder_AlongX(60, 1, 2), new Point3D(-2.5, 2.5, 0)); AddVisual(UtilityWPF.GetCube_IndependentFaces(new Point3D(-1, -1, -1), new Point3D(1, 1, 1)), new Point3D(2.5, 2.5, 0)); AddVisual(UtilityWPF.GetSphere_LatLon(20, 1), new Point3D(-2.5, -2.5, 0)); var hull = Math3D.GetConvexHull(Enumerable.Range(0, 40).Select(o => Math3D.GetRandomVector_Spherical(1.1, 1.3).ToPoint()).ToArray()); AddVisual(UtilityWPF.GetMeshFromTriangles(hull), new Point3D(2.5, -2.5, 0)); AddVisual(UtilityWPF.GetMeshFromTriangles_IndependentFaces(hull), new Point3D(2.5, -6, 0)); // Timer _timer = new DispatcherTimer(); _timer.Interval = TimeSpan.FromMilliseconds(20); _timer.Tick += Timer_Tick; _timer.Start(); _isInitialized = true; RefreshColors(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
public OCRTestDataVisualizer_ORIG() { InitializeComponent(); // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft)); _trackball.MouseWheelScale *= .1; //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); // Timer _timer = new DispatcherTimer(); _timer.Interval = TimeSpan.FromMilliseconds(25); _timer.Tick += Timer_Tick; _timer.Start(); }
public VelocityVisualizer3DWindow() { InitializeComponent(); // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.MouseWheelScale *= .1d; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); // Velocity line visual _velocityLines = new BillboardLine3DSet(); _velocityLines.Color = Colors.GhostWhite; _velocityLines.IsReflectiveColor = true; _viewport.Children.Add(_velocityLines); UpdateLinePlacement(); ShowHideBlockedCells(); }
public GravityCubes2() { InitializeComponent(); grdPanel.Background = SystemColors.ControlBrush; chkAttractedToOrigin.Content = "Attracted to\r\nOrigin"; #region Init World _world.InitialiseBodies(); _world.Gravity = 0d; List <Point3D[]> innerLines, outerLines; _world.SetCollisionBoundry(out innerLines, out outerLines, _viewport, new Vector3D(-15, -15, -15), new Vector3D(15, 15, 15)); Color lineColor = UtilityWPF.AlphaBlend(Colors.White, Colors.Gray, .1d); foreach (Point3D[] line in innerLines) { // Need to wait until the window is loaded to call lineModel.CalculateGeometry ScreenSpaceLines3D lineModel = new ScreenSpaceLines3D(false); lineModel.Thickness = 1d; lineModel.Color = lineColor; lineModel.AddLine(line[0], line[1]); _viewport.Children.Add(lineModel); _lines.Add(lineModel); } _world.UnPause(); #endregion _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); }
public MineralIdentifier() { InitializeComponent(); this.Background = SystemColors.ControlBrush; #region Tab: Single Image // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); _trackball.MouseWheelScale *= .1; //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); // Mineral Types foreach (MineralType mineral in Enum.GetValues(typeof(MineralType))) { cboMineral.Items.Add(mineral); } cboMineral.SelectedIndex = 0; #endregion #region Tab: Training Data #region Mineral Types foreach (MineralType mineral in Enum.GetValues(typeof(MineralType))) { CheckBox mineralCheckbox = new CheckBox() { Content = mineral.ToString(), Tag = mineral, Margin = new Thickness(2), }; pnlMineralSelections.Children.Add(mineralCheckbox); } #endregion #region Convolutions // Gaussian Subtract AddKernel(new ConvolutionSet2D(new[] { Convolutions.GetGaussian(3, 1) }, SetOperationType.Subtract)); // MaxAbs Sobel Convolution2D vert = Convolutions.GetEdge_Sobel(true); Convolution2D horz = Convolutions.GetEdge_Sobel(false); var singles = new[] { new Convolution2D(vert.Values, vert.Width, vert.Height, vert.IsNegPos, 1), new Convolution2D(horz.Values, horz.Width, horz.Height, horz.IsNegPos, 1), }; ConvolutionSet2D set = new ConvolutionSet2D(singles, SetOperationType.MaxOf); AddKernel(set); #endregion #endregion _initialized = true; cboMineral_SelectionChanged(this, null); ResetCamera_Click(this, null); }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { //_camera.Position = new Point3D(0, 0, -1000); //_camera.LookDirection = new Vector3D(0, 0, 1); //_camera.UpDirection = new Vector3D(0, 1, 0); #region Init World // Set the size of the world to something a bit random (gets boring when it's always the same size) double halfSize = 325 + StaticRandom.Next(500); halfSize *= 1d + (StaticRandom.NextDouble() * 5d); _boundryMin = new Point3D(-halfSize, -halfSize, halfSize * -.25); _boundryMax = new Point3D(halfSize, halfSize, halfSize * .25); _world = new World(); _world.Updating += new EventHandler <WorldUpdatingArgs>(World_Updating); var boundryLines = _world.SetCollisionBoundry(_boundryMin, _boundryMax); // Draw the lines _boundryLines = new ScreenSpaceLines3D(true); _boundryLines.Thickness = 1d; _boundryLines.Color = WorldColors.BoundryLines; _viewport.Children.Add(_boundryLines); foreach (var line in boundryLines.innerLines) { _boundryLines.AddLine(line.from, line.to); } #endregion #region Materials _materialManager = new MaterialManager(_world); // Asteroid Game.Newt.v2.NewtonDynamics.Material material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .25d; material.StaticFriction = .9d; material.KineticFriction = .75d; _material_Asteroid = _materialManager.AddMaterial(material); // Mineral material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .5d; material.StaticFriction = .9d; material.KineticFriction = .4d; _material_Mineral = _materialManager.AddMaterial(material); // Space Station (force field) material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .99d; material.StaticFriction = .02d; material.KineticFriction = .01d; _material_SpaceStation = _materialManager.AddMaterial(material); _materialManager.RegisterCollisionEvent(_material_SpaceStation, _material_Asteroid, Collision_SpaceStation); _materialManager.RegisterCollisionEvent(_material_SpaceStation, _material_Mineral, Collision_SpaceStation); #endregion #region Trackball // Trackball _trackball = new TrackBallRoam(_camera); _trackball.KeyPanScale = 15d; _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft_RightRotateInPlace)); _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.Keyboard_ASDW_In)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); _trackball.ShouldHitTestOnOrbit = true; #endregion #region Map _map = new Map(_viewport, null, _world); _map.SnapshotFequency_Milliseconds = 125; _map.SnapshotMaxItemsPerNode = 10; _map.ShouldBuildSnapshots = true; _map.ShouldShowSnapshotLines = _optionsPanel.OctreeShowLines; _map.ShouldSnapshotCentersDrift = _optionsPanel.OctreeCentersDrift; #endregion #region UpdateManager _updateManager = new UpdateManager( new Type[] { typeof(SpaceStation) }, new Type[0], _map); #endregion CreateFields(); //TODO: Add these during a timer to minimize the load time if (_optionsPanel.ShowStars) { CreateStars(); } CreateAsteroids(); CreateMinerals(); CreateSpaceStations(); // creating these last so stuff shows up behind them #region Start Position #region Farthest Station //// The center is too chaotic, so choose the farthest out space station //Point3D farthestStationPoint = new Point3D(0, 0, 0); //double farthestStationDistance = 0d; //foreach (Point3D stationPosition in _map.GetAllObjects().Where(o => o is SpaceStation).Select(o => o.PositionWorld)) //{ // double distance = stationPosition.ToVector().LengthSquared; // if (distance > farthestStationDistance) // { // farthestStationPoint = stationPosition; // farthestStationDistance = distance; // } //} //// Set the camera near there //_camera.Position = farthestStationPoint + (farthestStationPoint.ToVector().ToUnit() * 75d) + Math3D.GetRandomVectorSphericalShell(25d); //_camera.LookDirection = _camera.Position.ToVector() * -1d; //_camera.UpDirection = new Vector3D(0, 0, 1); #endregion #region Random Station List <Point3D> stationPoints = _map.GetAllItems().Where(o => o is SpaceStation).Select(o => o.PositionWorld).ToList(); Point3D stationPoint = stationPoints[StaticRandom.Next(stationPoints.Count)]; // Set the camera near there _camera.Position = stationPoint + (stationPoint.ToVector().ToUnit() * 75d) + Math3D.GetRandomVector_Spherical_Shell(25d); _camera.LookDirection = _camera.Position.ToVector() * -1d; _camera.UpDirection = new Vector3D(0, 0, 1); #endregion #endregion //TODO: kuler for dialogs _world.UnPause(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { //_backgroundTiles = new BackgoundTiles(_sceneCanvas, _camera, (Brush)this.FindResource("color_SceneBackAlt")); #region Init World _boundryMin = new Point3D(-BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF); _boundryMax = new Point3D(BOUNDRYSIZEHALF, BOUNDRYSIZEHALF, BOUNDRYSIZEHALF); _world = new World(); _world.Updating += new EventHandler <WorldUpdatingArgs>(World_Updating); _world.SetCollisionBoundry(_boundryMin, _boundryMax); //TODO: Only draw the boundry lines if options say to #endregion #region Materials _materialManager = new MaterialManager(_world); // Bot var material = new Game.Newt.v2.NewtonDynamics.Material(); _material_Bot = _materialManager.AddMaterial(material); // Asteroid material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .1d; _material_Asteroid = _materialManager.AddMaterial(material); // Collisions _materialManager.RegisterCollisionEvent(_material_Bot, _material_Bot, Collision_BotBot); _materialManager.RegisterCollisionEvent(_material_Bot, _material_Asteroid, Collision_BotAsteroid); #endregion #region Trackball // Camera Trackball _trackball = new TrackBallRoam(_camera); _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.ShouldHitTestOnOrbit = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft)); //_trackball.GetOrbitRadius += new GetOrbitRadiusHandler(Trackball_GetOrbitRadius); #endregion #region Map _map = new Map(_viewport, null, _world); _map.SnapshotFequency_Milliseconds = 250;// 125; _map.SnapshotMaxItemsPerNode = 10; _map.ShouldBuildSnapshots = true; _map.ShouldShowSnapshotLines = false; _map.ShouldSnapshotCentersDrift = true; _map.ItemAdded += Map_ItemAdded; _map.ItemRemoved += Map_ItemRemoved; #endregion #region Update Manager _updateManager = new UpdateManager( new Type[] { typeof(SwarmBot1a) }, new Type[] { typeof(SwarmBot1a) }, _map); #endregion #region Strokes _strokes = new SwarmObjectiveStrokes(_world.WorldClock, SUBSTROKESIZE, 15); _strokes.PointsChanged += Strokes_PointsChanged; #endregion #region Bot Clusters _botClusters = new SwarmClusters(_map); _botClusterTimer = new System.Timers.Timer(); _botClusterTimer.Interval = 1111; _botClusterTimer.AutoReset = false; // makes sure only one tick is firing at a time _botClusterTimer.Elapsed += BotClusterTimer_Elapsed; _botClusterTimer.Start(); #endregion _world.UnPause(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { _itemOptions = new ItemOptions(); #region Init World _boundryMin = new Point3D(-BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF); _boundryMax = new Point3D(BOUNDRYSIZEHALF, BOUNDRYSIZEHALF, BOUNDRYSIZEHALF); _world = new World(); _world.Updating += new EventHandler <WorldUpdatingArgs>(World_Updating); _world.SetCollisionBoundry(_boundryMin, _boundryMax); //TODO: Only draw the boundry lines if options say to #endregion #region Materials _materialManager = new MaterialManager(_world); // Wall Game.Newt.v2.NewtonDynamics.Material material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .1d; _material_Wall = _materialManager.AddMaterial(material); // Bot material = new Game.Newt.v2.NewtonDynamics.Material(); _material_Bot = _materialManager.AddMaterial(material); // Exploding Bot material = new Game.Newt.v2.NewtonDynamics.Material(); material.IsCollidable = false; _material_ExplodingBot = _materialManager.AddMaterial(material); // Food material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .1d; _material_Food = _materialManager.AddMaterial(material); // Egg material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .5d; _material_Egg = _materialManager.AddMaterial(material); // Projectile material = new Game.Newt.v2.NewtonDynamics.Material(); _material_Projectile = _materialManager.AddMaterial(material); // Collisions _materialManager.RegisterCollisionEvent(_material_Bot, _material_Bot, Collision_BotBot); _materialManager.RegisterCollisionEvent(_material_Bot, _material_Food, Collision_BotFood); //TODO: May want to listen to projectile collisions #endregion #region Trackball // Trackball _trackball = new TrackBallRoam(_camera); _trackball.KeyPanScale = 15d; _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft)); _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.Keyboard_ASDW_In)); _trackball.ShouldHitTestOnOrbit = true; //_trackball.UserMovedCamera += new EventHandler<UserMovedCameraArgs>(Trackball_UserMovedCamera); //_trackball.GetOrbitRadius += new EventHandler<GetOrbitRadiusArgs>(Trackball_GetOrbitRadius); #endregion #region Camera Pool //TODO: Make the number of threads more configurable, look at how many processors there are //_cameraPool = new CameraPool(2, Colors.Black); _cameraPool = new CameraPool(1, Colors.Black); #endregion #region Map _map = new Map(_viewport, _cameraPool, _world) { SnapshotFequency_Milliseconds = 250, // 125 SnapshotMaxItemsPerNode = 10, ShouldBuildSnapshots = true, ShouldShowSnapshotLines = false, ShouldSnapshotCentersDrift = true, }; _updateManager = new UpdateManager( new Type[] { typeof(Swimbot) }, new Type[] { typeof(Swimbot) }, _map); #endregion #region Fields _radiation = new RadiationField() { AmbientRadiation = 0d, }; //_gravity = new GravityFieldUniform() //{ // Gravity = new Vector3D(0, 0, 0), //}; //TODO: Support a uniform fluid //FluidField #endregion #region ItemSelectDragLogic _selectionLogic = new ItemSelectDragLogic(_map, _camera, _viewport, grdViewPort) { ShouldMoveItemWithSpring = true, ShouldSpringCauseTorque = false, SpringColor = null, // Colors.Chartreuse ShowDebugVisuals = false, // true }; _selectionLogic.SelectableTypes.Add(typeof(Bot)); _selectionLogic.SelectableTypes.Add(typeof(Mineral)); _selectionLogic.SelectableTypes.Add(typeof(Egg <ShipDNA>)); _selectionLogic.ItemSelected += new EventHandler <ItemSelectedArgs>(SelectionLogic_ItemSelected); #endregion _world.UnPause(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }
private void radCamera_Checked(object sender, RoutedEventArgs e) { if (_camera1 == null || _camera2 == null) { // This event is getting invoked from InitializeComponent return; } #region Disable Controls chkIsActive4.IsEnabled = false; button1.IsEnabled = false; #endregion #region Dispose Current Trackballs if (_trackball2 != null) { _trackball2.EventSource = null; _trackball2 = null; } if (_trackball3 != null) { _trackball3.EventSource = null; _trackball3 = null; } if (_trackball4 != null) { _trackball4.EventSource = null; _trackball4 = null; } #endregion if (radCamera1.IsChecked.Value) { #region Camera 1 _camera1.Position = new Point3D(0, 0, 25); _camera1.LookDirection = new Vector3D(0, 0, -10); _camera1.UpDirection = new Vector3D(0, 1, 0); _camera1.FieldOfView = 45; _viewport.Camera = _camera1; #endregion } else if (radCamera2.IsChecked.Value) { #region Camera 2 //_camera2.Position = new Point3D(0, 0, 25); //_camera2.LookDirection = new Vector3D(0, 0, -10); //_camera2.UpDirection = new Vector3D(0, 1, 0); //_camera2.FieldOfView = 45; _camera2.Position = new Point3D(0, 25, 0); // this alternate location is to test placing the camera somewhere other than the z axis _camera2.LookDirection = new Vector3D(0, -1, 0); _camera2.UpDirection = new Vector3D(0, 0, -1); _camera2.FieldOfView = 45; _trackball2 = new TrackballTransform(_camera2); _trackball2.EventSource = grdViewPort; _camera2.Transform = _trackball2.Transform; _viewport.Camera = _camera2; #endregion } else if (radCamera3.IsChecked.Value) { #region Camera 3 //_camera3.Position = new Point3D(0, 0, 25); //_camera3.LookDirection = new Vector3D(0, 0, -10); //_camera3.UpDirection = new Vector3D(0, 1, 0); //_camera3.FieldOfView = 45; _camera3.Position = new Point3D(0, 25, 0); // this alternate location is to test placing the camera somewhere other than the z axis _camera3.LookDirection = new Vector3D(0, -1, 0); _camera3.UpDirection = new Vector3D(0, 0, -1); _camera3.FieldOfView = 45; _trackball3 = new TrackBallRoam_local(_camera3); _trackball3.EventSource = grdViewPort; _viewport.Camera = _camera3; #endregion } else if (radCamera4.IsChecked.Value) { #region Camera 4 chkIsActive4.IsEnabled = true; button1.IsEnabled = true; _camera4.Position = new Point3D(0, 0, 25); _camera4.LookDirection = new Vector3D(0, 0, -10); _camera4.UpDirection = new Vector3D(0, 1, 0); _camera4.FieldOfView = 45; //_camera4.Position = new Point3D(0, 25, 0); // this alternate location is to test placing the camera somewhere other than the z axis //_camera4.LookDirection = new Vector3D(0, -1, 0); //_camera4.UpDirection = new Vector3D(0, 0, -1); //_camera4.FieldOfView = 45; _trackball4 = new TrackBallRoam(_camera4); _trackball4.EventSource = grdViewPort; _trackball4.AllowZoomOnMouseWheel = true; _trackball4.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete)); _trackball4.IsActive = chkIsActive4.IsChecked.Value; _viewport.Camera = _camera4; #endregion } else { MessageBox.Show("Unknown camera selected", this.Title, MessageBoxButton.OK, MessageBoxImage.Error); _viewport.Camera = null; } }
private void Window_Loaded(object sender, RoutedEventArgs e) { try { _itemOptions = new ItemOptions(); #region Init World _boundryMin = new Point3D(-BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF); _boundryMax = new Point3D(BOUNDRYSIZEHALF, BOUNDRYSIZEHALF, BOUNDRYSIZEHALF); _world = new World(); _world.Updating += new EventHandler <WorldUpdatingArgs>(World_Updating); _world.SetCollisionBoundry(_boundryMin, _boundryMax); #endregion #region Materials _materialManager = new MaterialManager(_world); // Wall Game.Newt.v2.NewtonDynamics.Material material = new Game.Newt.v2.NewtonDynamics.Material(); material.Elasticity = .1d; _material_Wall = _materialManager.AddMaterial(material); // Ball material = new Game.Newt.v2.NewtonDynamics.Material(); _material_Ball = _materialManager.AddMaterial(material); #endregion #region Trackball // Trackball _trackball = new TrackBallRoam(_camera); _trackball.KeyPanScale = 15d; _trackball.EventSource = grdViewPort; //NOTE: If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null) _trackball.AllowZoomOnMouseWheel = true; _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft)); _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.Keyboard_ASDW_In)); _trackball.ShouldHitTestOnOrbit = true; //_trackball.UserMovedCamera += new EventHandler<UserMovedCameraArgs>(Trackball_UserMovedCamera); //_trackball.GetOrbitRadius += new EventHandler<GetOrbitRadiusArgs>(Trackball_GetOrbitRadius); #endregion #region Chased Ball _chasedBall = new ChasedBall(); _chasedBall.MotionType_Position = MotionType_Position.Stop; _chasedBall.MotionType_Orientation = MotionType_Orientation.Stop; _chasedBall.BoundrySizeChanged += new EventHandler(ChasedBall_BoundrySizeChanged); // Ball visual _chasedBallVisual = GetChaseBallVisual_Position(); _chasedBallTransform = new TranslateTransform3D(); _chasedBallVisual.Transform = _chasedBallTransform; _viewport.Children.Add(_chasedBallVisual); // Direction Visual var directionVisual = GetChaseBallVisual_Orientation(); _chasedDirectionModel = directionVisual.Item1; _chasedDirectionVisual = directionVisual.Item2; _viewport.Children.Add(_chasedDirectionVisual); // Panels (the act of instantiating them will update the ball's properties) pnlChasePosition.Content = new ChasedPosition(_chasedBall) { Foreground = Brushes.White, }; pnlChaseOrientation.Content = new ChasedOrientation(_chasedBall) { Foreground = Brushes.White, }; #endregion #region Debug Visuals // Put these on the viewport before the ball so that it is propertly semitransparent //TODO: Draw the bounding box. Use XYZ colors. This will help the user stay oriented #endregion #region Body Ball _bodyBall = new BodyBall(_world); //_bodyBall.PhysicsBody.AngularDamping = new Vector3D(.0001, .0001, .0001); //_bodyBall.PhysicsBody.AngularVelocity = new Vector3D(0, 0, 4 * Math.PI); _viewport.Children.AddRange(_bodyBall.Visuals3D); #endregion RedrawBoundry(); _world.UnPause(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error); } }