public void setSkill(List <SkillState> skills) { _skill_list.RemoveChildrenToPool(); for (int i = 0; i < skills.Count; i++) { TowerSkillItem skill = (TowerSkillItem)_skill_list.AddItemFromPool(); skill.setInfo(skills [i]); skill.touchable = false; } }
public void setSkill(List <SkillState> skills) { _skill_list.RemoveChildrenToPool(); for (int i = 0; i < skills.Count; i++) { TowerSkillItem skill = (TowerSkillItem)_skill_list.AddItemFromPool(); skill.setInfo(skills[i]); skill.onClick.Set(delegate() { }); } }