private void Start() { placer = TowerPlacer.Instance; placer.OnTowerPlaced += LoadInstrumentBeatmapperAtEndOfUpdate; towerProgression = TowerProgression.Instance; towerProgression.OnTowerLevelUp += LevelUpTower; }
// Start is called before the first frame update void Awake() { if (TryGetComponent(out PlayerController playerController)) { this.playerController = playerController; } if (TryGetComponent(out TowerPlacer towerPlacer)) { this.towerPlacer = towerPlacer; } if (TryGetComponent(out TowerPlacerController towerPlacerController)) { this.towerPlacerController = towerPlacerController; } if (TryGetComponent(out SelectTowerController selectTowerController)) { this.selectTowerController = selectTowerController; } if (TryGetComponent(out PlayerTowerInteraction playerTowerInteraction)) { this.playerTowerInteraction = playerTowerInteraction; } if (TryGetComponent(out PlayerMenu playerMenu)) { this.playerMenu = playerMenu; } playerController.OnDeath += new PlayerController.MyEventHandler(OnDeath); }
void OnEnable() { GameObject towercontroller = GameObject.Find("TowerController"); TowerPlacer towerplacer = towercontroller.GetComponent <TowerPlacer>(); CanUpgradenew = towerplacer.CanUpgrade; placedTowers = towerplacer.placedTowers; }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } Instance = this; }
public SelectTowerController(TowerManager towerManager, TowerPlacer towerPlacer, Camera camera) { this.towerManager = towerManager; this.towerPlacer = towerPlacer; this.camera = camera; ControllerGroupId = new HashSet <int>(); Enabled = true; }
private void Start() { towerPlacer = TowerPlacer.Instance; towerPlacer.OnTowerPlaced += UnlockInstrument; towerProgression = TowerProgression.Instance; towerProgression.OnTowerLevelUp += LevelUpTowerUi; }
public TowerSelectorController(Camera camera, TowerPlacer towerPlacer, BulletManager bulletManager, EnemyManager enemyManager, ParticleManager particleManager) { this.camera = camera; this.towerPlacer = towerPlacer; this.bulletManager = bulletManager; this.particleManager = particleManager; ControllerGroupId = new HashSet <int>(); Enabled = true; }
// Update is called once per frame void FixedUpdate() { if (TowerPlacer.CheckTowerPlacement(gameObject)) { materialChanger.ChangeMaterial(PlaceableMaterial); } else { materialChanger.ChangeMaterial(NotPlaceableMaterial); } }
public void BuyTower() { if (GameControllerS.I.Money < Cost) { throw new System.InvalidOperationException("This method should only be called when clicking the button in shop (which should be only enabled if user has enough money)."); } GameControllerS.I.SubtractMoney(Cost); TowerPlacer tp = Instantiate(GameControllerS.I.Shop.TowerPlacer); tp.Tower = Tower; tp.Cost = Cost; }
public TestTowerPlacerScript(TowerPlacer towerPlacer, Tower tower) { for (int y = 0; y < MapManager.LoadedMap.PermittedTowerPlacementTexture.Height / (tower.BaseRadius * 2); y++) { for (int x = 0; x < MapManager.LoadedMap.PermittedTowerPlacementTexture.Width / (tower.BaseRadius * 2); x++) { towerPlacer.TargetTower = tower.Duplicate(); towerPlacer.MoveTower(new Vector2(x * tower.BaseRadius * 2, y * tower.BaseRadius * 2)); towerPlacer.PlaceTower(); } } ControllerGroupId = new HashSet <int>(); }
void Start() { index = 0; towerPlacer = gameObject.GetComponent <TowerPlacer>(); SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren <SpriteRenderer>(); foreach (SpriteRenderer spriteRenderer in spriteRenderers) { if (spriteRenderer.gameObject == gameObject) { continue; } towerGhost = spriteRenderer; } }
private void Awake() { foreach (RectTransform child in _UIPanel.transform) { if (child.gameObject.TryGetComponent(out TowerUpgrader towerUpgrader)) { _towerUpgrader = towerUpgrader; } if (child.gameObject.TryGetComponent(out TowerPlacer towerPlacer)) { _towerPlacer = towerPlacer; } } }
public TestScreen() { camera = new Camera(new Vector2(0, 0)) { Scale = new Vector2(0.8f) }; enemyManager = new EnemyManager(); towerManager = new TowerManager(enemyManager); bulletManager = new BulletManager(enemyManager); particleManager = new ParticleManager(); towerPlacer = new TowerPlacer(towerManager); selectTowerController = new SelectTowerController(towerManager, towerPlacer, camera); spawnerController = new EnemySpawnerController(enemyManager); TowerSelectorController towerSelector = new TowerSelectorController(camera, towerPlacer, bulletManager, enemyManager, particleManager); // Create Tower prefabs. TowerFactory.Add("Tower1", new TestTower(bulletManager, enemyManager, particleManager)); TowerFactory.Add("Tower2", new MachineGunPlaneTower(bulletManager, enemyManager, particleManager)); enemyManager.OnEnemyReachedLastPoint += OnEnemyReachedGoal; // Controllers. controllers.Add(selectTowerController); controllers.Add(new MapMoverController(camera)); controllers.Add(spawnerController); controllers.Add(enemyManager); controllers.Add(towerManager); controllers.Add(bulletManager); controllers.Add(particleManager); controllers.Add(towerSelector); //controllers.Add(new TestTowerPlacerScript(towerPlacer, TowerFactory.GetTower("Tower2"))); // TEST! // Views. views.Add(new SelectedTowerView(selectTowerController)); views.Add(new MapView()); views.Add(enemyManager); views.Add(towerManager); views.Add(bulletManager); views.Add(particleManager); AvailableTowersUiView availableTowersUi = new AvailableTowersUiView(new ButtonManager(), towerSelector, new Rectangle(700, 0, 300, 550)); MouseOverlapsUI.AvailableTowersUi = availableTowersUi; // UI. uiViews.Add(availableTowersUi); spawnerController.Enabled = false; }
public IEnumerator IndicatorPlacesTower() { GameObject baseTower = GameObject.Find("BaseTower"); Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, LayerMask.GetMask("Ground")); EventRegistry.Invoke("togglePlacer", baseTower, hit.point); yield return(new WaitForSeconds(0.5f)); // Create a tower through its intended pathway TowerPlacer placer = GameObject.Find("PlacementIndicator(Clone)").GetComponent <TowerPlacer>(); placer.SetTower(GameObject.Find("BaseTower")); placer.PlaceTower(); yield return(new WaitForSeconds(0.5f)); Assert.IsNotNull(GameObject.Find("BaseTower(Clone)")); }
private void Awake() { if (TryGetComponent(out TowerPlacer towerPlacer)) { this.towerPlacer = towerPlacer; } if (TowerErrorText == null) { Debug.LogError("This doesn't have text mesh pro!", this); } TowerErrorText.text = ""; if (TryGetComponent(out UISliderFloatIndicator BuildingProgressSlider)) { this.BuildingProgressSlider = BuildingProgressSlider; } towerPlacer.OnStartBuildingATower += new TowerPlacer.MyTowerEventHandler(StartedBuilding); towerPlacer.OnCancelingBuildingATower += new TowerPlacer.MyTowerEventHandler(FinishedBuilding); towerPlacer.OnFinishedBuildingATower += new TowerPlacer.MyTowerEventHandler(FinishedBuilding); }
private void SetOwnership() { foreach (var player in GameManager.instance.PlayersInGame) { if (PhotonNetwork.LocalPlayer.Equals(player.photonView.Owner)) { _player = player; } } foreach (var placer in ConstructionManager.instance.towerPlacers) { if (PhotonNetwork.LocalPlayer.Equals(placer.photonView.Owner)) { _placer = placer; } } foreach (var button in _buildTowerButtons) { button.GetComponent <BuildTowerButton>().Owner = _player; button.GetComponent <BuildTowerButton>().TowerPlacer = _placer; } }
private void Start() { placer = TowerPlacer.Instance; placer.OnTowerPlaced += UpdateBandLevel; }
public void BuildBrute() { TowerPlacer.Place(shop.brute, location, 40); Close(); }
public void BuildSniper() { TowerPlacer.Place(shop.sniper, location, 40); Close(); }
public void BuildBounce() { TowerPlacer.Place(shop.twilight, location, 40); Close(); }
public void BuildSplash() { TowerPlacer.Place(shop.splash, location, 40); Close(); }
public void BuildMine() { TowerPlacer.Place(shop.mine, location, 40); Close(); }
public void BuildSupport() { TowerPlacer.Place(shop.sommy, location, 40); Close(); }
private void Start() { maxLives = lives; TowerPlacer.SetTower(startingTower.gameObject); }
public void ApplyOwnershipToTowerPlacers() { for (int i = 0; i < towerPlacers.Length; i++) { TowerPlacer towerPlacer = towerPlacers[i].GetComponent <TowerPlacer>(); switch (towerPlacer.towerPlacerOwner) { case TowerPlacer.TowerPlacerOwner.Player1: towerPlacer.Owner = GameManager.instance.PlayersInGame[0]; break; case TowerPlacer.TowerPlacerOwner.Player2: towerPlacer.Owner = GameManager.instance.PlayersInGame[1]; break; case TowerPlacer.TowerPlacerOwner.Player3: towerPlacer.Owner = GameManager.instance.PlayersInGame[2]; break; case TowerPlacer.TowerPlacerOwner.Player4: towerPlacer.Owner = GameManager.instance.PlayersInGame[3]; break; case TowerPlacer.TowerPlacerOwner.Player5: towerPlacer.Owner = GameManager.instance.PlayersInGame[4]; break; } Debug.Log("AppliedTowerPlacersOwnership"); } //for (int i = 0; i < GameManager.instance.playersInGame.Count; i++) //{ // var player = GameManager.instance.playersInGame[i]; // foreach (var towerPlacer in towerPlacers) // { // switch (towerPlacer.towerPlacerOwner) // { // case TowerPlacer.TowerPlacerOwner.Player1: // towerPlacer.Owner = GameManager.instance.playersInGame[player.PlayerNumber - 1]; // break; // case TowerPlacer.TowerPlacerOwner.Player2: // towerPlacer.Owner = GameManager.instance.playersInGame[player.PlayerNumber - 1]; // break; // case TowerPlacer.TowerPlacerOwner.Player3: // towerPlacer.Owner = GameManager.instance.playersInGame[player.PlayerNumber - 1]; // break; // case TowerPlacer.TowerPlacerOwner.Player4: // towerPlacer.Owner = GameManager.instance.playersInGame[player.PlayerNumber - 1]; // break; // case TowerPlacer.TowerPlacerOwner.Player5: // towerPlacer.Owner = GameManager.instance.playersInGame[player.PlayerNumber - 1]; // break; // } // Debug.Log("AppliedTowerPlacersOwnership"); // } //} }
private void Start() { placer = TowerPlacer.Instance; placer.OnTowerPlaced += HandleTowerPlaced; }