Example #1
0
        public Tower MakeTower()
        {
            var tower = new Tower()
            {
                Color       = Palette.Aqua,
                Elevation   = -8.0,
                Floors      = 20,
                HeightLimit = 80.0,
                Perimeter   = Shaper.Rectangle(60.0, 20.0),
                StoryHeight = 4.0,
                TargetArea  = 24000.0
            };

            tower.Stack();
            var entry = new Room()
            {
                Height = 6.0
            };

            tower.SetStoryHeight(0, 8.0);
            tower.Stories[0].Color = Palette.Granite;
            entry.SetPerimeter(new Vector3(30.0, -0.1), new Vector3(30.0, 6.0), 2.0);
            tower.Stories[1].AddCorridor(entry);
            var coreShaft = new Room()
            {
                Perimeter = Shaper.Rectangle(5.0, 8.0, new Vector3(27.5, 6.0))
            };

            for (int i = 1; i < 3; i++)
            {
                tower.Stories[i].Color = Palette.Green;
                tower.SetStoryHeight(i, 6.0);
                tower.Stories[i].RoomsByDivision(4, 1, 5.5, 0.5, "Retail", Palette.Lime);
                tower.Stories[i].AddExclusion(coreShaft);
            }
            var corridor = new Room()
            {
                Height = 3.5
            };

            corridor.SetPerimeter(new Vector3(0.5, 10.0), new Vector3(59.5, 10), 2.0);
            for (int i = 3; i < tower.Stories.Count; i++)
            {
                tower.Stories[i].RoomsByDivision(4, 2, 3.5, 0.5, "Office", Palette.Teal);
                tower.Stories[i].AddCorridor(corridor);
                tower.Stories[i].AddExclusion(coreShaft);
            }
            tower.AddCore(coreShaft.Perimeter, 0, 3.0, Palette.Granite);
            var model = new Model();

            foreach (Space space in tower.Spaces)
            {
                model.AddElement(space);
            }
            //model.ToGlTF("../../../../Tower.glb");
            return(tower);
        }
Example #2
0
        /// <summary>
        /// The MultiResidence function.
        /// </summary>
        /// <param name="model">The model.
        /// Add elements to the model to have them persisted.</param>
        /// <param name="input">The arguments to the execution.</param>
        /// <returns>A MultiResidenceOutputs instance containing computed results.</returns>
        public static MultiResidenceOutputs Execute(Model model, MultiResidenceInputs input)
        {
            var boundary = new Elements.Geometry.Polygon(ParseCoords(model, input));
            var centroid = boundary.Centroid();
            var site     = new Mass(new Profile(boundary),
                                    0.2,
                                    new Material("site", new Color(1.0f, 1.0f, 1.0f, 0.0f), 0.0f, 0.0f),
                                    new Transform(0.0, 0.0, 0.2));

            model.AddElement(site);
            var tower = new Tower
            {
                Color       = Palette.White,
                StoryHeight = 4.0,
                TargetArea  = 0.0
            };

            if (input.Units < 8)
            {
                var polygon = Elements.Geometry.Polygon.Rectangle(23.0, 16.0);
                //if (boundary.Covers(polygon.MoveFromTo(Vector3.Origin, centroid)))
                //{
                //    model.AddElement(site);
                //    return new MultiResidenceOutputs(0.0, 0.0, 0.0, 0.0);
                //}
                tower.Floors    = (int)Math.Ceiling(input.Units / 2);
                tower.Perimeter = polygon;
                tower.Stack();
                foreach (var story in tower.Stories)
                {
                    story.RoomsByDivision(2, 1, 3.5, 0.1, color: Palette.Aqua);
                    Room corridor = null;
                    if (story.Elevation <= 0.0)
                    {
                        corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(0.0, -8.0), new Vector3(0.0, 8.0)).Thicken(3.0),
                                            height: 3.5);
                    }
                    else
                    {
                        corridor = new Room(perimeter: new Elements.Geometry.Line(Vector3.Origin, new Vector3(0.0, 8.0)).Thicken(3.0),
                                            height: 3.5);
                    }
                    story.AddCorridor(corridor);
                    if (tower.Floors > 1)
                    {
                        var core = Elements.Geometry.Polygon.Rectangle(3.0, 6.0).MoveFromTo(Vector3.Origin, new Vector3(0.0, 8.0));
                        tower.AddCore(core, 0, 3.0, Palette.Gray);
                    }
                }
            }
            else if (input.Units < 30)
            {
                var polygon = Elements.Geometry.Polygon.Rectangle(23.0, 32.0);
                //if (boundary.Covers(polygon.MoveFromTo(Vector3.Origin, centroid)))
                //{
                //    model.AddElement(site);
                //    return new MultiResidenceOutputs(0.0, 0.0, 0.0, 0.0);
                //}
                tower.Floors    = (int)input.Units / 4;
                tower.Perimeter = polygon;
                tower.Stack();
                foreach (var story in tower.Stories)
                {
                    story.RoomsByDivision(2, 1, 3.5, 0.1, color: Palette.Aqua);
                    Room corridor = null;
                    if (story.Elevation <= 0.0)
                    {
                        corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(0.0, -16.0), new Vector3(0.0, 16.0)).Thicken(3.0),
                                            height: 3.5);
                    }
                    else
                    {
                        corridor = new Room(perimeter: new Elements.Geometry.Line(Vector3.Origin, new Vector3(0.0, 8.0)).Thicken(3.0),
                                            height: 3.5);
                    }
                    story.AddCorridor(corridor);
                    if (tower.Floors > 1)
                    {
                        var core = Elements.Geometry.Polygon.Rectangle(3.0, 6.0).MoveFromTo(Vector3.Origin, new Vector3(0.0, 8.0));
                        tower.AddCore(core, 0, 3.0, Palette.Gray);
                    }
                }
            }
            else
            {
                var polygon = Elements.Geometry.Polygon.Rectangle(36.0, 32.0);
                //if (!boundary.Covers(polygon.MoveFromTo(Vector3.Origin, centroid)))
                //{
                //    model.AddElement(site);
                //    return new MultiResidenceOutputs(0.0, 0.0, 0.0, 0.0);
                //}
                tower.Floors    = (int)input.Units / 6;
                tower.Perimeter = Elements.Geometry.Polygon.Rectangle(36.0, 32.0);
                tower.Stack();
                foreach (var story in tower.Stories)
                {
                    story.RoomsByDivision(3, 2, 3.5, 0.1, color: Palette.Aqua);
                    Room corridor = null;
                    if (story.Elevation <= 0.0)
                    {
                        corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(-6.5, -16.0), new Vector3(-6.5, 16.0)).Thicken(3.0),
                                            height: 3.5);
                        story.AddCorridor(corridor);
                        corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(6.5, -16.0), new Vector3(6.5, 16.0)).Thicken(3.0),
                                            height: 3.5);
                        story.AddCorridor(corridor);
                    }
                    else
                    {
                        corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(-6.5, 0.0), new Vector3(-6.5, 16.0)).Thicken(3.0),
                                            height: 3.5);
                        story.AddCorridor(corridor);
                        corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(6.5, 0.0), new Vector3(6.5, 16.0)).Thicken(3.0),
                                            height: 3.5);
                        story.AddCorridor(corridor);
                    }
                    corridor = new Room(perimeter: new Elements.Geometry.Line(new Vector3(-10.0, 0.0), new Vector3(10, 0.0)).Thicken(3.0),
                                        height: 3.5);
                    story.AddCorridor(corridor);
                    if (tower.Floors > 1)
                    {
                        var core = Elements.Geometry.Polygon.Rectangle(6.0, 6.0).MoveFromTo(Vector3.Origin, new Vector3(-8.0, 16.0));
                        tower.AddCore(core, 0, 3.0, Palette.Gray);
                        core = Elements.Geometry.Polygon.Rectangle(6.0, 6.0).MoveFromTo(Vector3.Origin, new Vector3(8.0, 16.0));
                        tower.AddCore(core, 0, 3.0, Palette.Gray);
                    }
                }
            }
            tower.MoveFromTo(Vector3.Origin, centroid);
            foreach (var core in tower.Cores)
            {
                model.AddElement(core.AsMass);
            }
            var unitQty   = 0;
            var totalArea = 0.0;

            foreach (var story in tower.Stories)
            {
                unitQty   += story.Rooms.Count;
                totalArea += story.Area;
                foreach (var mass in story.InteriorsAsMasses)
                {
                    model.AddElement(mass);
                }
                model.AddElement(story.Slab);
            }

            var output = new MultiResidenceOutputs(unitQty, totalArea, Math.Abs(tower.Area / boundary.Area()), tower.Height);

            return(output);
        }