Example #1
0
    private void CheckTowerAssignment()
    {
        Vector3      mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
        RaycastHit2D hit      = Physics2D.Raycast(new Vector2(mousePos.x, mousePos.y), Vector2.zero, 0, TowerLayers);

        if (hit)
        {
            Tower            tempTower = hit.collider.gameObject.GetComponent <Tower>();
            TroopPlaceholder temp;
            if (tempTower.isUnitAssigned)
            {
                temp = tempTower.RemoveUnit();
                if (!inventory.AddTroop(temp))
                {
                    tempTower.AssignUnit(temp);
                }
            }
            else
            {
                temp = inventory.PopHighlightedTroop();
                if (temp != null)
                {
                    tempTower.AssignUnit(temp);
                }
            }
        }
    }