void Update()
    {
        Vector2 aimdir = touchAim.OnDragDirection(true);

        FPSmotor.Aim(new Vector2(aimdir.x, -aimdir.y) * TouchSensMult);
        Vector2 touchdir = touchMove.OnTouchDirection(false);

        FPSmotor.Move(new Vector3(touchdir.x, 0, touchdir.y));

        FPSmotor.Jump(Input.GetButton("Jump"));

        if (touchShoot.OnTouchPress())
        {
            gunHanddle.Shoot();
        }
        if (touchZoom.OnTouchRelease())
        {
            gunHanddle.ZoomToggle();
        }
    }