Example #1
0
    void Start()
    {
        change_cam = GameObject.Find("changeacm").GetComponent <Button>();
        change_cam.onClick.AddListener(change_cam_click);

        change_wpn = GameObject.Find("changewpn").GetComponent <Button>();
        change_wpn.onClick.AddListener(change_wpn_click);

        gyroscope = GameObject.Find("gyroscope").GetComponent <Button>();
        gyroscope.onClick.AddListener(gyroscope_click);

        simplecont = GameObject.Find("simplecont").GetComponent <Button>();
        simplecont.onClick.AddListener(simplecont_click);

        flight = this.GetComponent <FlightSystem>();
        View   = (FlightView)GameObject.FindObjectOfType(typeof(FlightView));
        // setting all Touch screen controller in the position
        controllerTouch = new TouchScreenVal(new Rect(0, 0, Screen.width / 2, Screen.height - 100));
        fireTouch       = new TouchScreenVal(new Rect(Screen.width / 2, 0, Screen.width / 2, Screen.height));
        switchTouch     = new TouchScreenVal(new Rect(0, Screen.height - 100, Screen.width / 2, 100));

        sliceTouch = new TouchScreenVal(new Rect(0, 0, Screen.width / 2, 50));

        if (flight)
        {
            directVelBack = flight.DirectVelocity;
        }
    }
Example #2
0
    void Start()
    {
        flight = this.GetComponent <FlightSystem>();
        View   = (FlightView)GameObject.FindObjectOfType(typeof(FlightView));
        // setting all Touch screen controller in the position
        controllerTouch = new TouchScreenVal(new Rect(0, 0, Screen.width / 2, Screen.height - 100));
        fireTouch       = new TouchScreenVal(new Rect(Screen.width / 2, 0, Screen.width / 2, Screen.height));
        switchTouch     = new TouchScreenVal(new Rect(0, Screen.height - 100, Screen.width / 2, 100));

        sliceTouch = new TouchScreenVal(new Rect(0, 0, Screen.width / 2, 50));

        if (flight)
        {
            directVelBack = flight.DirectVelocity;
        }
    }
    void Start()
    {
        flight = this.GetComponent <FlightSystem>();
        View   = (FlightView)GameObject.FindObjectOfType(typeof(FlightView));
        // setting all Touch screen controller in the position
        controllerTouch = new TouchScreenVal(new Rect(0, 0, Screen.width / 2, Screen.height));
        fireTouch       = new TouchScreenVal(new Rect(Screen.width / 2, 0, Screen.width / 2, Screen.height));
        switchTouch     = new TouchScreenVal(new Rect(0, Screen.height - 100, Screen.width / 2, 100));

        sliceTouch = new TouchScreenVal(new Rect(0, 0, Screen.width / 2, 50));

        if (flight)
        {
            directVelBack = flight.DirectVelocity;
        }
        Acceleration            = UIController.acceleration;
        AccelerationSensitivity = TiltSensativity.sensativity;

        GameObject.FindObjectOfType <VolumeController> ().Adjust();
    }