private void OnTriggerEnter2D(Collider2D other) { TopDownCharacter2D mainCharacter = other.GetComponent <TopDownCharacter2D>(); if (mainCharacter != null && mainCharacter.playerData.teamMemberList.Count > 0) { SceneManager.LoadScene("Scope"); } }
private void OnTriggerEnter2D(Collider2D other) { TopDownCharacter2D mainCharacter = other.GetComponent <TopDownCharacter2D>(); if (mainCharacter != null && mainCharacter.playerData.teamMemberList.Count > 0) { SceneManager.LoadScene("Scope"); } }