Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        TopDownCharacter2D mainCharacter = other.GetComponent <TopDownCharacter2D>();

        if (mainCharacter != null && mainCharacter.playerData.teamMemberList.Count > 0)
        {
            SceneManager.LoadScene("Scope");
        }
    }