Example #1
0
    //场景
    private static void ExportAssetCommonScene()
    {
        List <string> tabPaths     = ToolsConst.GetCommonSceneFilePath();
        List <string> paths        = new List <string>();
        List <string> pathFiles    = new List <string>();
        List <string> includeNames = new List <string>();

        includeNames.Add(".unity");
        foreach (var v in tabPaths)
        {
            Recursive(v, paths, pathFiles, includeNames);
        }
        SetAssetBundleName(pathFiles, "scene");
    }