private void ShowFlyoutMenu(object sender, RoutedEventArgs e) { Callisto.Controls.Flyout f = new Callisto.Controls.Flyout(); f.PlacementTarget = sender as UIElement; f.Placement = PlacementMode.Top; f.Closed += (x, y) => { LogEvent("Event: Closed"); }; Menu menu = new Menu(); MenuItem mi = new MenuItem(); mi.Tag = "Easy"; mi.Tapped += ItemClicked; mi.Text = "Easy Game"; mi.MenuTextMargin = new Thickness(28, 10, 28, 12); MenuItem mi2 = new MenuItem(); mi2.Text = "Medium Game"; mi2.Tag = "Medium"; mi2.Tapped += ItemClicked; mi2.MenuTextMargin = new Thickness(28, 10, 28, 12); MenuItem mi3 = new MenuItem(); mi3.Text = "Hard Game"; mi3.Command = new CommandTest(); mi3.CommandParameter = "test param from command"; mi3.MenuTextMargin = new Thickness(28, 10, 28, 12); ToggleMenuItem tmi = new ToggleMenuItem(); tmi.Text = "Enable Logging"; tmi.IsChecked = chk; tmi.Tapped += (a, b) => { chk = !chk; }; menu.Items.Add(mi); menu.Items.Add(mi2); menu.Items.Add(new MenuItemSeparator()); menu.Items.Add(new MenuItem() { Text = "Foobar something really long", Tag = "Long menu option", MenuTextMargin = new Thickness(28, 10, 28, 12) }); menu.Items.Add(tmi); menu.Items.Add(new MenuItemSeparator()); menu.Items.Add(mi3); f.HostMargin = new Thickness(0); // on menu flyouts set HostMargin to 0 f.Content = menu; f.IsOpen = true; ObjectTracker.Track(f); UpdateLayout(); }
private void FilterButton_Click(object sender, RoutedEventArgs e) { DataTransferManager.GetForCurrentView().DataRequested -= new TypedEventHandler <DataTransferManager, DataRequestedEventArgs>(this.DataRequested); Flyout flyout = new Flyout(); flyout.PlacementTarget = sender as UIElement; flyout.Placement = PlacementMode.Top; flyout.HostMargin = new Thickness(0); Menu menu = new Menu(); ToggleMenuItem filterByTag_menuItem = new ToggleMenuItem(); filterByTag_menuItem.Text = "by Tag"; filterByTag_menuItem.Command = new NavigateToFilterTypeCommand(sender, "tag"); menu.Items.Add(filterByTag_menuItem); ToggleMenuItem filterByCategory_menuItem = new ToggleMenuItem(); filterByCategory_menuItem.Text = "by Category"; filterByCategory_menuItem.Command = new NavigateToFilterTypeCommand(sender, "category"); menu.Items.Add(filterByCategory_menuItem); menu.MaxHeight = 300; flyout.Content = menu; flyout.IsOpen = true; UpdateLayout(); }
public override List <MenuItem> MakeMenu() { EnterMenuItem soundOptionsMenuItem = new EnterMenuItem(m_Game, "Sound Options", m_GameScreen); soundOptionsMenuItem.EnterPressed += SoundOptionsMenuItem_EnterPressed; m_MenuItems.Add(soundOptionsMenuItem); EnterMenuItem screenOptionsMenuItem = new EnterMenuItem(m_Game, "Screen Options", m_GameScreen); screenOptionsMenuItem.EnterPressed += ScreenOptionsMenuItem_EnterPressed; m_MenuItems.Add(screenOptionsMenuItem); ToggleMenuItem <string, int> playersNumMenuItem = new ToggleMenuItem <string, int>(m_Game, m_GameScreen, new List <string> { "One", "Two" }, new List <int> { 1, 2 }, "Players: "); playersNumMenuItem.CorrespondingToggledItem = m_GameSettingsManager.NumOfPlayers; playersNumMenuItem.Toggle += numberOfPlayersChanged; m_MenuItems.Add(playersNumMenuItem); EnterMenuItem play = new EnterMenuItem(m_Game, "Play", m_GameScreen); play.EnterPressed += Play_EnterPressed; m_MenuItems.Add(play); EnterMenuItem quit = new EnterMenuItem(m_Game, "Quit", m_GameScreen); quit.EnterPressed += Quit_EnterPressed; m_MenuItems.Add(quit); return(m_MenuItems); }
private ToggleMenuItem createMenuItem(float opacity) { var item = new ToggleMenuItem($"{opacity * 100}%", MenuItemType.Standard, _ => updateOpacity(opacity)); menuItemLookup[opacity] = item; return(item); }
private ToggleMenuItem[] createMenuItems() { return(ValidEnums.Select(e => { var item = new ToggleMenuItem(GetName(e), MenuItemType.Standard, _ => UpdateSelection(e)); return item; }).ToArray()); }
public SoundsOptionsCreatorScreen(BaseGame i_Game, GameScreen i_GameScreen) : base(i_Game, i_GameScreen) { m_SoundsManager = m_Game.Services.GetService(typeof(ISoundManager)) as ISoundManager; m_SoundToggleMenuItem = new ToggleMenuItem <string, bool>(m_Game, m_GameScreen, new List <string> { "Off", "On" }, new List <bool> { false, true }, "Toggle Sound: "); }
public async void Execute(object param) { FeedDataSource feedDataSource = (FeedDataSource)App.Current.Resources["feedDataSource"]; if (feedDataSource == null) { return; } //Shouldn't need this now, but I'll leave it here ProgressRing filter_ring = new ProgressRing(); filter_ring.IsActive = true; Flyout flyout = new Flyout(); flyout.PlacementTarget = sender as UIElement; flyout.Placement = PlacementMode.Top; flyout.HostMargin = new Thickness(0); Border b = new Border(); b.Width = 20; b.Height = 20; b.Child = filter_ring; flyout.Content = b; flyout.IsOpen = true; Menu menu = new Menu(); menu.MaxHeight = 300; switch (type) { case "category": foreach (Category item in feedDataSource.CategoryList.categories) { ToggleMenuItem menuItem = new ToggleMenuItem(); menuItem.Text = item.title; menuItem.Command = new MenuCategoryCommand(item.slug, item.title); menu.Items.Add(menuItem); } break; case "tag": default: foreach (Tag item in feedDataSource.TagList.tags) { ToggleMenuItem menuItem = new ToggleMenuItem(); menuItem.Text = item.title; menuItem.Command = new MenuTagCommand(item.slug, item.title); menu.Items.Add(menuItem); } break; } flyout.Content = menu; }
private ToggleMenuItem[] createMenuItems() { var sizes = FontUtils.DefaultPreviewFontSize(); return(sizes.Select(e => { var item = new ToggleMenuItem(FontUtils.GetText(e), MenuItemType.Standard, _ => updateMode(e)); return item; }).ToArray()); }
public MainMenu(Game i_Game) : base(i_Game, "Main menu") { ToggleMenuItem playersItem = new ToggleMenuItem(i_Game, "Players: ", new Vector2(100, 100), m_GameSettings.NumOfPlayers == 2, "Two", "One", m_ActiveMenuItemColor, m_InactiveMenuItemColor); playersItem.ValueChanged += new Action <bool>((i_Value) => m_GameSettings.NumOfPlayers = i_Value ? 2 : 1); AddMenuItem(playersItem); AddMenuItem(new ActionMenuItem(i_Game, "Screen Settings", new Vector2(100, 120), new Action(() => ScreensManager.SetCurrentScreen(new ScreenSettingsScreen(i_Game))), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); AddMenuItem(new ActionMenuItem(i_Game, "Sound Settings", new Vector2(100, 140), new Action(() => ScreensManager.SetCurrentScreen(new SoundSettingsScreen(i_Game))), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); AddMenuItem(new ActionMenuItem(i_Game, "Play", new Vector2(100, 160), new Action(() => { ScreensManager.Push(new PlayScreen(i_Game)); ScreensManager.SetCurrentScreen(new NextLevelScreen(i_Game, 0)); }), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); AddMenuItem(new ActionMenuItem(i_Game, "Quit", new Vector2(100, 180), new Action(() => i_Game.Exit()), m_ActiveMenuItemColor, Color.White)); }
protected override void InitMenuItems() { TextMenuItem screenOptionsItem = new TextMenuItem("Screen Options", this, new MethodKey() { MethodToRun = openScreenOptionsScreen, ActivateKey = Keys.Enter }); ToggleMenuItem playersItem = new ToggleMenuItem( "Players:", this, m_MultiPlayerConfiguration.NumberOfPlayers.ToString(), new List<string>() { "One", "Two" }, Keys.Enter, new MethodKey() { MethodToRun = m_MultiPlayerConfiguration.ChangeToTwoPlayers, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_MultiPlayerConfiguration.ChangeToOnePlayer, ActivateKey = Keys.PageUp }); TextMenuItem soundOptionsItem = new TextMenuItem("Sound Options", this, new MethodKey() { MethodToRun = openSoundOptionsScreen, ActivateKey = Keys.Enter }); TextMenuItem playItem = new TextMenuItem("Play", this, new MethodKey() { MethodToRun = startPlay, ActivateKey = Keys.Enter }); TextMenuItem quitItem = new TextMenuItem("Quit", this, new MethodKey() { MethodToRun = quitGame, ActivateKey = Keys.Enter }); AddMenuItems(screenOptionsItem, playersItem, soundOptionsItem, playItem, quitItem); TextServices.CenterTextsOnScreen(this, null, new List<GameMenuItem>() { screenOptionsItem, playersItem, soundOptionsItem, playItem, quitItem }); }
protected override void InitMenuItems() { ToggleMenuItem toggleSoundItem = new ToggleMenuItem( "Toggle Sound:", this, m_SpaceInvadersSoundsManager.SoundStatus, new List<string>() { "On", "Off" }, Keys.Enter, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.Mute, ActivateKey = Microsoft.Xna.Framework.Input.Keys.PageDown }, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.Play, ActivateKey = Microsoft.Xna.Framework.Input.Keys.PageUp }); RangeMenuItem backgroundVolumeItem = new RangeMenuItem( "Background Music Vol:", this, (int)(m_SpaceInvadersSoundsManager.BackgroundSound.Volume * 100), 0, 100, 10, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.DecreaseBackgroundMusic, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.IncreaseBackgroundMusic, ActivateKey = Keys.PageUp }); RangeMenuItem soundsEffectsVolumeItem = new RangeMenuItem( "Sounds Effects Vol:", this, (int)(m_SpaceInvadersSoundsManager.SoundEffect.Volume * 100), 0, 100, 10, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.DecreaseSoundEffect, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.IncreaseSoundEffect, ActivateKey = Keys.PageUp }); TextMenuItem doneItem = new TextMenuItem( "Done", this, new MethodKey() { MethodToRun = done, ActivateKey = Keys.Enter }); AddMenuItems(toggleSoundItem, backgroundVolumeItem, soundsEffectsVolumeItem, doneItem); }
protected override void InitMenuItems() { ToggleMenuItem mouseVisabilityItem = new ToggleMenuItem( "Mouse Visability:", this, m_ScreenOptionsMng.MouseVisibleStatus, new List<string>() { "Visible", "Invisible" }, Keys.Enter, new MethodKey() { MethodToRun = m_ScreenOptionsMng.MouseVisibilityOff, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_ScreenOptionsMng.MouseVisibilityOn, ActivateKey = Keys.PageUp }); ToggleMenuItem fullScreenItem = new ToggleMenuItem( "Full Screen Mode:", this, m_ScreenOptionsMng.FullScreenMode, new List<string>() { "On", "Off" }, Keys.Enter, new MethodKey() { MethodToRun = m_ScreenOptionsMng.FullScreenOff, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_ScreenOptionsMng.FullScreenOn, ActivateKey = Keys.PageUp }); ToggleMenuItem allowResizingItem = new ToggleMenuItem( "Allow Window Resizing:", this, m_ScreenOptionsMng.AllowWindowResizingMode, new List<string>() { "On", "Off" }, Keys.Enter, new MethodKey() { MethodToRun = m_ScreenOptionsMng.DisallowWindowResizing, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_ScreenOptionsMng.AllowWindowResizing, ActivateKey = Keys.PageUp }); TextMenuItem doneItem = new TextMenuItem( "Done", this, new MethodKey() { MethodToRun = this.done, ActivateKey = Keys.Enter }); AddMenuItems(mouseVisabilityItem, fullScreenItem, allowResizingItem, doneItem); }
public MainMenu(Game i_Game, LevelTransitionScreeen i_TransitionScreen, PlayGameScreen i_GameScreen) : base(i_Game, "Main Menu") { m_TransitionionScreen = i_TransitionScreen; m_GameScreen = i_GameScreen; this.AddItem(new MenuItem(Game, this, new SoundOptions(i_Game, this), "Sound Options")); this.AddItem(new MenuItem(Game, this, new ScreenOptions(i_Game, this), "Screen Options")); ToggleMenuItem TwoPlayers = new ToggleMenuItem(Game, this, "Two Players", SpaceInvadersSettings.GetInstance(Game).TwoPlayers); TwoPlayers.ValueChanged += TwoPlayersValueChangedHandler; this.AddItem(TwoPlayers); this.AddItem(new FunctionMenuItem(Game, this, "Play", play)); this.AddItem(new FunctionMenuItem(Game, this, "Quit", quit)); }
private ToggleMenuItem createToggleMenu(string menu, KaraokeRulesetEditSetting setting) { var bindable = new Bindable <bool>(); var menuItem = new ToggleMenuItem(menu, MenuItemType.Standard, _ => bindable.Value = !bindable.Value); // create bindable bindable.BindValueChanged(e => { menuItem.State.Value = e.NewValue; }, true); config.BindWith(setting, bindable); return(menuItem); }
private void handleKeyboard() { if (InputManager.KeyPressed(Keys.Up)) { m_ActiveMenuItemIndex = (m_ActiveMenuItemIndex - 1) >= 0 ? (m_ActiveMenuItemIndex - 1) : (Menu.Count - 1); } else if (InputManager.KeyPressed(Keys.Down)) { m_ActiveMenuItemIndex = (m_ActiveMenuItemIndex + 1) <= (Menu.Count - 1) ? (m_ActiveMenuItemIndex + 1) : 0; } else if (InputManager.KeyPressed(Keys.Enter)) { if (m_ActiveMenuItemIndex >= 0) { m_Menu[m_ActiveMenuItemIndex].RunMethod(Keys.Enter); } } if (m_ActiveMenuItemIndex > -1) { activateCurrentMenuItem(); ToggleMenuItem toggleItem = m_Menu[m_ActiveMenuItemIndex] as ToggleMenuItem; if (toggleItem != null) { if (InputManager.KeyPressed(toggleItem.ToggleRightMethod.ActivateKey)) { toggleItem.ToggleRight(); } else if (InputManager.KeyPressed(toggleItem.ToggleLeftMethod.ActivateKey)) { toggleItem.ToggleLeft(); } } else { RangeMenuItem rangeItem = m_Menu[m_ActiveMenuItemIndex] as RangeMenuItem; if (rangeItem != null) { if (InputManager.KeyPressed(rangeItem.DecreaseMethod.ActivateKey)) { rangeItem.DecreaseJump(); } else if (InputManager.KeyPressed(rangeItem.IncreaseMethod.ActivateKey)) { rangeItem.IncreaseJump(); } } } } }
public SoundSettingsScreen(Game i_Game) : base(i_Game, "Sound Settings") { ToggleMenuItem toggleSound = new ToggleMenuItem(i_Game, "Toggle sound: ", new Vector2(100, 100), m_GameSettings.Muted, "Off", "On", m_ActiveMenuItemColor, m_InactiveMenuItemColor); toggleSound.ValueChanged += new Action <bool>((i_Value) => m_GameSettings.ToggleSound()); AddMenuItem(toggleSound); RangeMenuItem backgroundMusicVol = new RangeMenuItem(i_Game, "Background Music Volume: ", new Vector2(100, 120), 100, 0, (int)(m_GameSettings.BackgroundMusicVol * 100), 10, m_ActiveMenuItemColor, m_InactiveMenuItemColor); backgroundMusicVol.ValueChanged += new Action <int>((i_Value) => m_GameSettings.BackgroundMusicVol = ((float)i_Value) / 100); AddMenuItem(backgroundMusicVol); RangeMenuItem soundEffectsVol = new RangeMenuItem(i_Game, "Sound Effects Volume: ", new Vector2(100, 140), 100, 0, (int)(m_GameSettings.SoundsEffectsVol * 100), 10, m_ActiveMenuItemColor, m_InactiveMenuItemColor); soundEffectsVol.ValueChanged += new Action <int>((i_Value) => m_GameSettings.SoundsEffectsVol = ((float)i_Value) / 100); AddMenuItem(soundEffectsVol); AddMenuItem(new ActionMenuItem(i_Game, "Done", new Vector2(100, 160), new Action(() => ExitScreen()), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); }
public ScreenSettingsScreen(Game i_Game) : base(i_Game, "Screen Settings") { ToggleMenuItem mouseVisibilty = new ToggleMenuItem(i_Game, "Mouse visability: ", new Vector2(100, 100), m_GameSettings.MouseVisible, "Visible", "Invisible", m_ActiveMenuItemColor, m_InactiveMenuItemColor); mouseVisibilty.ValueChanged += new Action <bool>((i_Value) => m_GameSettings.MouseVisible = i_Value); AddMenuItem(mouseVisibilty); ToggleMenuItem windowResizing = new ToggleMenuItem(i_Game, "Allow Window Resizing: ", new Vector2(100, 120), m_GameSettings.AllowWindowResizing, "On", "Off", m_ActiveMenuItemColor, m_InactiveMenuItemColor); windowResizing.ValueChanged += new Action <bool>((i_Value) => m_GameSettings.AllowWindowResizing = i_Value); AddMenuItem(windowResizing); ToggleMenuItem fullScreenMode = new ToggleMenuItem(i_Game, "Full Screen Mode: ", new Vector2(100, 140), m_GameSettings.FullScreenMode, "On", "Off", m_ActiveMenuItemColor, m_InactiveMenuItemColor); fullScreenMode.ValueChanged += new Action <bool>((i_Value) => m_GameSettings.FullScreenMode = i_Value); AddMenuItem(fullScreenMode); AddMenuItem(new ActionMenuItem(i_Game, "Done", new Vector2(100, 160), ExitScreen, m_ActiveMenuItemColor, m_InactiveMenuItemColor)); }
public override List <MenuItem> MakeMenu() { IScreensManager m_ScreensManager = m_Game.Services.GetService(typeof(IScreensManager)) as IScreensManager; List <float> volumeList = new List <float> { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 }; volumeList.Reverse(); List <float> realVolumeList = new List <float> { 0, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1f }; realVolumeList.Reverse(); ToggleMenuItem <float, float> changeBackgroundMusicVolumeMenuItem = new ToggleMenuItem <float, float>(m_Game, m_GameScreen, volumeList, realVolumeList, "Background Music Volume: "); ToggleMenuItem <float, float> changeSoundsEffectsMusicVolumeMenuItem = new ToggleMenuItem <float, float>(m_Game, m_GameScreen, volumeList, realVolumeList, "Sounds Effects Volume: "); if (!m_SoundsManager.ToggleSound) { m_SoundsManager.ToggleSound = !m_SoundsManager.ToggleSound; changeBackgroundMusicVolumeMenuItem.CorrespondingToggledItem = m_GameSettingsManager.BackgroundVolume; changeSoundsEffectsMusicVolumeMenuItem.CorrespondingToggledItem = m_GameSettingsManager.SoundEffectsVolume; m_SoundsManager.ToggleSound = !m_SoundsManager.ToggleSound; } else { changeBackgroundMusicVolumeMenuItem.CorrespondingToggledItem = m_GameSettingsManager.BackgroundVolume; changeSoundsEffectsMusicVolumeMenuItem.CorrespondingToggledItem = m_GameSettingsManager.SoundEffectsVolume; } changeBackgroundMusicVolumeMenuItem.Toggle += backgroundVolumeChanged; m_MenuItems.Add(changeBackgroundMusicVolumeMenuItem); changeSoundsEffectsMusicVolumeMenuItem.Toggle += soundsEffectsVolumeChanged; m_MenuItems.Add(changeSoundsEffectsMusicVolumeMenuItem); m_SoundToggleMenuItem.CorrespondingToggledItem = m_GameSettingsManager.MusicToggle; m_SoundToggleMenuItem.Toggle += soundToggleChanged; m_MenuItems.Add(m_SoundToggleMenuItem); EnterMenuItem done = new EnterMenuItem(m_Game, "Done", m_GameScreen); done.EnterPressed += Done_EnterPressed; m_MenuItems.Add(done); return(m_MenuItems); }
protected override void InitMenuItems() { ToggleMenuItem mouseVisabilityItem = new ToggleMenuItem( "Mouse Visability:", this, m_ScreenOptionsMng.MouseVisibleStatus, new List <string>() { "Visible", "Invisible" }, Keys.Enter, new MethodKey() { MethodToRun = m_ScreenOptionsMng.MouseVisibilityOff, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_ScreenOptionsMng.MouseVisibilityOn, ActivateKey = Keys.PageUp }); ToggleMenuItem fullScreenItem = new ToggleMenuItem( "Full Screen Mode:", this, m_ScreenOptionsMng.FullScreenMode, new List <string>() { "On", "Off" }, Keys.Enter, new MethodKey() { MethodToRun = m_ScreenOptionsMng.FullScreenOff, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_ScreenOptionsMng.FullScreenOn, ActivateKey = Keys.PageUp }); ToggleMenuItem allowResizingItem = new ToggleMenuItem( "Allow Window Resizing:", this, m_ScreenOptionsMng.AllowWindowResizingMode, new List <string>() { "On", "Off" }, Keys.Enter, new MethodKey() { MethodToRun = m_ScreenOptionsMng.DisallowWindowResizing, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_ScreenOptionsMng.AllowWindowResizing, ActivateKey = Keys.PageUp }); TextMenuItem doneItem = new TextMenuItem( "Done", this, new MethodKey() { MethodToRun = this.done, ActivateKey = Keys.Enter }); AddMenuItems(mouseVisabilityItem, fullScreenItem, allowResizingItem, doneItem); }
private void ShowFlyoutToggleMenu(object sender, RoutedEventArgs e) { Flyout f = new Flyout(); f.PlacementTarget = sender as UIElement; f.Placement = PlacementMode.Top; f.Closed += (x, y) => { LogEvent("Event: Closed"); }; Menu menu = new Menu(); ToggleMenuItem tmi1 = new ToggleMenuItem(); tmi1.Text = "Enable Logging"; tmi1.IsChecked = chk; tmi1.Tapped += (a, b) => { chk = !chk; }; ToggleMenuItem tmi2 = new ToggleMenuItem(); tmi2.Text = "Disable Logging"; tmi2.IsChecked = !chk; tmi2.Tapped += (a, b) => { chk = !chk; }; menu.Items.Add(tmi1); menu.Items.Add(tmi2); f.HostMargin = new Thickness(0); // on menu flyouts set HostMargin to 0 f.Content = menu; f.IsOpen = true; ObjectTracker.Track(f); UpdateLayout(); }
public ScreenOptions(Game i_Game, GameScreen i_Caller) : base(i_Game, "Screen Options") { ToggleMenuItem isMouseVisible = new ToggleMenuItem(Game, this, "Is Mouse Visible On Screen", SpaceInvadersSettings.GetInstance(Game).IsMouseVisibile); isMouseVisible.ValueChanged += mouseValueChanged; this.AddItem(isMouseVisible); ToggleMenuItem isWindowResizeAllowed = new ToggleMenuItem(Game, this, "Is Window Resize Allowed", SpaceInvadersSettings.GetInstance(Game).IsWindowResizeAllowed); isWindowResizeAllowed.ValueChanged += windowResizeValueChanged; this.AddItem(isWindowResizeAllowed); ToggleMenuItem isFullScreen = new ToggleMenuItem(Game, this, "Is On Full Screen Mode", SpaceInvadersSettings.GetInstance(Game).IsOnFullScreenMode); isFullScreen.ValueChanged += fullScreenValueChanged; this.AddItem(isFullScreen); this.AddItem(new MenuItem(Game, this, i_Caller, "Done")); }
public SoundOptions(Game i_Game, GameScreen i_Caller) : base(i_Game, "Sound Options") { PrecentValueMenuItem bgMusicVolume = new PrecentValueMenuItem(Game, this, "Background Music Volume", SpaceInvadersSettings.GetInstance(Game).BGMusicVolume); bgMusicVolume.ValueChanged += bgMusicVolumeValueChanged; this.AddItem(bgMusicVolume); PrecentValueMenuItem soundFxVolume = new PrecentValueMenuItem(Game, this, "Sound Effects Volume", SpaceInvadersSettings.GetInstance(Game).SoundFXVolume); soundFxVolume.ValueChanged += soundFxVolumeValueChanged; this.AddItem(soundFxVolume); ToggleMenuItem soundOff = new ToggleMenuItem(Game, this, "Is Sound Off", SpaceInvadersSettings.GetInstance(Game).IsSoundOff); soundOff.ValueChanged += soundOffValueChanged; this.AddItem(soundOff); this.AddItem(new MenuItem(Game, this, i_Caller, "Done")); }
public override List <MenuItem> MakeMenu() { IScreensManager m_ScreensManager = m_Game.Services.GetService(typeof(IScreensManager)) as IScreensManager; ToggleMenuItem <string, bool> mouseVisibilityToggleMenuItem = new ToggleMenuItem <string, bool>(m_Game, m_GameScreen, new List <string> { "Visible", "Invisible" }, new List <bool> { true, false }, "Mouse Visability: "); mouseVisibilityToggleMenuItem.CorrespondingToggledItem = m_GameSettingsManager.MouseVisibility; mouseVisibilityToggleMenuItem.Toggle += mouseVisibilityChanged; m_MenuItems.Add(mouseVisibilityToggleMenuItem); ToggleMenuItem <string, bool> allowResizingToggleMenuItem = new ToggleMenuItem <string, bool>(m_Game, m_GameScreen, new List <string> { "Off", "On" }, new List <bool> { false, true }, "Allow Window Resizing: "); allowResizingToggleMenuItem.CorrespondingToggledItem = m_GameSettingsManager.AllowWindowResize; allowResizingToggleMenuItem.Toggle += allowingWindowResizingChanged; m_MenuItems.Add(allowResizingToggleMenuItem); ToggleMenuItem <string, bool> fullScreenToggleMenuItem = new ToggleMenuItem <string, bool>(m_Game, m_GameScreen, new List <string> { "Off", "On" }, new List <bool> { false, true }, "Full Screen Mode: "); fullScreenToggleMenuItem.CorrespondingToggledItem = m_GameSettingsManager.FullScreen; fullScreenToggleMenuItem.Toggle += fullScreenToggled; m_MenuItems.Add(fullScreenToggleMenuItem); EnterMenuItem done = new EnterMenuItem(m_Game, "Done", m_GameScreen); done.EnterPressed += Done_EnterPressed; m_MenuItems.Add(done); return(m_MenuItems); }
protected override void InitMenuItems() { ToggleMenuItem toggleSoundItem = new ToggleMenuItem( "Toggle Sound:", this, m_SpaceInvadersSoundsManager.SoundStatus, new List <string>() { "On", "Off" }, Keys.Enter, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.Mute, ActivateKey = Microsoft.Xna.Framework.Input.Keys.PageDown }, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.Play, ActivateKey = Microsoft.Xna.Framework.Input.Keys.PageUp }); RangeMenuItem backgroundVolumeItem = new RangeMenuItem( "Background Music Vol:", this, (int)(m_SpaceInvadersSoundsManager.BackgroundSound.Volume * 100), 0, 100, 10, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.DecreaseBackgroundMusic, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.IncreaseBackgroundMusic, ActivateKey = Keys.PageUp }); RangeMenuItem soundsEffectsVolumeItem = new RangeMenuItem( "Sounds Effects Vol:", this, (int)(m_SpaceInvadersSoundsManager.SoundEffect.Volume * 100), 0, 100, 10, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.DecreaseSoundEffect, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_SpaceInvadersSoundsManager.IncreaseSoundEffect, ActivateKey = Keys.PageUp }); TextMenuItem doneItem = new TextMenuItem( "Done", this, new MethodKey() { MethodToRun = done, ActivateKey = Keys.Enter }); AddMenuItems(toggleSoundItem, backgroundVolumeItem, soundsEffectsVolumeItem, doneItem); }
protected override void InitMenuItems() { TextMenuItem screenOptionsItem = new TextMenuItem("Screen Options", this, new MethodKey() { MethodToRun = openScreenOptionsScreen, ActivateKey = Keys.Enter }); ToggleMenuItem playersItem = new ToggleMenuItem( "Players:", this, m_MultiPlayerConfiguration.NumberOfPlayers.ToString(), new List <string>() { "One", "Two" }, Keys.Enter, new MethodKey() { MethodToRun = m_MultiPlayerConfiguration.ChangeToTwoPlayers, ActivateKey = Keys.PageDown }, new MethodKey() { MethodToRun = m_MultiPlayerConfiguration.ChangeToOnePlayer, ActivateKey = Keys.PageUp }); TextMenuItem soundOptionsItem = new TextMenuItem("Sound Options", this, new MethodKey() { MethodToRun = openSoundOptionsScreen, ActivateKey = Keys.Enter }); TextMenuItem playItem = new TextMenuItem("Play", this, new MethodKey() { MethodToRun = startPlay, ActivateKey = Keys.Enter }); TextMenuItem quitItem = new TextMenuItem("Quit", this, new MethodKey() { MethodToRun = quitGame, ActivateKey = Keys.Enter }); AddMenuItems(screenOptionsItem, playersItem, soundOptionsItem, playItem, quitItem); TextServices.CenterTextsOnScreen(this, null, new List <GameMenuItem>() { screenOptionsItem, playersItem, soundOptionsItem, playItem, quitItem }); }
private void DrawToggleMenuItem(ToggleMenuItem item) { this.DrawMenuPatch(item.Name, item.ItemX, item.ItemY); this.DrawMenuPatch(item.State, item.StateX, item.ItemY); }
public MenuScreen(Game i_Game) : base(i_Game) { List <object> volumeHops, offOnList; ScreenBackground background = new ScreenBackground(i_Game, Color.DarkCyan, @"GameAssets\BG_Space01_1024x768"); MenuMananger menuManager; Menu soundMenu, screenMenu; ActivatableMenuItem play, quit; ToggleMenuItem players; ToggleMenuItem backgroundMusicVolume, soundEffectsVolume, toggleSound; ToggleMenuItem mouseVisability, allowWindowResizing, fullScreenMode; m_SoundManager = this.Game.Services.GetService(typeof(ISoundManager)) as ISoundManager; volumeHops = new List <object> { 100, 90, 80, 70, 60, 50, 40, 30, 20, 10, 0 }; offOnList = new List <object> { "Off", "On" }; m_GameManager = i_Game.Services.GetService(typeof(IGameManager)) as IGameManager; menuManager = new MenuMananger(i_Game); m_MainMenu = new Menu(i_Game, "Main Menu"); soundMenu = new Menu(i_Game, "Sound Options"); backgroundMusicVolume = new ToggleMenuItem(i_Game, "Background Music Volume", volumeHops); soundEffectsVolume = new ToggleMenuItem(i_Game, "Sound Effects Volume", volumeHops); toggleSound = new ToggleMenuItem(i_Game, "Toggle Sound", new List <object> { "On", "Off" }); screenMenu = new Menu(i_Game, "Screen Options"); mouseVisability = new ToggleMenuItem(i_Game, "Mouse Visability", new List <object> { "Invisible", "Visible" }); allowWindowResizing = new ToggleMenuItem(i_Game, "Allow Window Resizing", offOnList); fullScreenMode = new ToggleMenuItem(i_Game, "Full Screen Mode", offOnList); players = new ToggleMenuItem(i_Game, "Players", new List <object> { "One", "Two" }); play = new ActivatableMenuItem(i_Game, "Play"); quit = new ActivatableMenuItem(i_Game, "Quit"); m_MainMenu.MenuManager = menuManager; soundMenu.AddItem(backgroundMusicVolume); soundMenu.AddItem(soundEffectsVolume); soundMenu.AddItem(toggleSound); screenMenu.AddItem(mouseVisability); screenMenu.AddItem(allowWindowResizing); screenMenu.AddItem(fullScreenMode); m_MainMenu.AddItem(soundMenu); m_MainMenu.AddItem(screenMenu); m_MainMenu.AddItem(players); m_MainMenu.AddItem(play); m_MainMenu.AddItem(quit); backgroundMusicVolume.ItemChosen += backgroundMusicVolumeToggleItem_ItemChosen; soundEffectsVolume.ItemChosen += soundEffectsVolumeToggleItem_ItemChosen; toggleSound.ItemChosen += toggleSoundToggleItem_ItemChosen; mouseVisability.ItemChosen += mouseVisabilityToggleItem_ItemChosen; allowWindowResizing.ItemChosen += allowWindowResizingToggleItem_ItemChosen; fullScreenMode.ItemChosen += fullScreenModeToggleItem_ItemChosen; players.ItemChosen += playersToggleItem_ItemChosen; play.ItemChosen += playItem_ItemChosen; quit.ItemChosen += quitItem_ItemChosen; menuManager.SetCurrentItem(m_MainMenu); this.Add(background); this.Add(menuManager); }